Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-10 | Buffer queue: Correct behavior of free buffer. | Fernando Sahmkow | |
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior. | |||
2020-04-10 | Merge pull request #3607 from FearlessTobi/input-kms | bunnei | |
yuzu/configuration: Fix input profiles and a wrong assert | |||
2020-04-09 | Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam | Fernando Sahmkow | |
qt/bootmanager: Remove unnecessary glBindFramebuffer | |||
2020-04-09 | Merge pull request #3622 from ReinUsesLisp/srgb-texture-border | Fernando Sahmkow | |
video_core/texture: Use a LUT to convert sRGB texture borders | |||
2020-04-09 | Merge pull request #3610 from FernandoS27/gpu-caches | Rodrigo Locatti | |
Refactor all the GPU Caches to use VAddr for cache addressing | |||
2020-04-09 | Merge pull request #3601 from ReinUsesLisp/some-shader-encodings | bunnei | |
video_core/shader: Add some instruction and S2R encodings | |||
2020-04-08 | VkRasterizer: Eliminate Legacy code. | Fernando Sahmkow | |
2020-04-08 | Memory: Correct GCC errors. | Fernando Sahmkow | |
2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | |
2020-04-08 | GPUMemoryManager: Improve safety of memory reads. | Fernando Sahmkow | |
2020-04-08 | Merge pull request #3624 from Kewlan/fix-sl-sr-position | bunnei | |
configuration: Fix placement of SL and SR | |||
2020-04-08 | Place SL and SR in the right most column. | Kewlan | |
2020-04-07 | Merge pull request #3572 from FearlessTobi/port-5127 | bunnei | |
Port citra-emu/citra#5127: "common: Port some changes from dolphin" | |||
2020-04-07 | qt/bootmanager: Remove unnecessary glBindFramebuffer | ReinUsesLisp | |
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero. There is no need to bind the default framebuffer constantly. According to Nsight this was using ~0.7ms per frame and it broke renderdoc captures. | |||
2020-04-07 | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | |
2020-04-07 | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | |
This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit. | |||
2020-04-07 | Merge pull request #3621 from SilverBeamx/fullnamefix | Zach Hilman | |
Log version and about section version fix | |||
2020-04-07 | Addressed feedback: switched to snake case and fixed clang-format errors | SilverBeamx | |
2020-04-07 | Merge pull request #3599 from ReinUsesLisp/revert-3499 | bunnei | |
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | |||
2020-04-07 | Removed leftover test code | SilverBeamx | |
2020-04-07 | Addressed feedback: removed CMake hack in favor of building the necessary ↵ | SilverBeamx | |
strings via the supplied title format | |||
2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
shader: implement SULD.D bits32/64 | |||
2020-04-07 | Hack BUILD_FULLNAME into GenerateSCMRev.cmake | SilverBeamx | |
2020-04-07 | address nit. | Nguyen Dac Nam | |
2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | |
* fix LayeredFS error when loading some games made with the Unity | |||
2020-04-06 | Clang Format. | Fernando Sahmkow | |
2020-04-06 | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. | Fernando Sahmkow | |
2020-04-06 | Query Cache: Use VAddr instead of physical memory for adressing. | Fernando Sahmkow | |
2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | |
2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | |
2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | |
2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
video_core: Use native ASTC when available | |||
2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | |
2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | |
2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | |
2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to ↵ | namkazy | |
removed shader stage. | |||
2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
2020-04-05 | Merge pull request #3589 from ReinUsesLisp/fix-clears | Fernando Sahmkow | |
gl_rasterizer: Mark cleared textures as dirty | |||
2020-04-05 | silent warning (conversion error) | namkazy | |
2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | |
2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | |
2020-04-05 | clang-format | namkazy | |
2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | |
2020-04-05 | yuzu/configuration: Only assert that all buttons exist when we are handling ↵ | FearlessTobi | |
the click for a button device This fixes failed assertions that were present in yuzu master code for 18 months. | |||
2020-04-05 | yuzu/configure_input_simple: Fix "Docked Joycons" controller profile | FearlessTobi | |
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog. | |||
2020-04-05 | tweaking. | namkazy | |
2020-04-05 | clang-format | Nguyen Dac Nam | |
2020-04-05 | cleanup unuse params | namkazy | |
2020-04-05 | cleanup debug code. | namkazy | |