| Age | Commit message (Collapse) | Author | 
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|  | ELF load | 
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|  | - cleaned up CreateThread svc | 
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|  | - added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue | 
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|  | for 3DS... doesn't really do much yet. Just a jumping off point | 
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|  | decoding for now) | 
|  | - fixed some logging | 
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|  | Various fixes/improvements to HLE of 3DS services, mostly cleans up GSP call decoding | 
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|  | Update FlipFramebuffer - makes converting the raw framebuffer slightly faster | 
|  | Less calculations + fix | 
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|  | - added a helper function for getting command buffer for services
- fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue) | 
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|  | - added stubbed HLE syscall functions for svc_GetResourceLimit and svc_GetResourceLimitCurrentValues | 
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|  | - handle RD in STREX/STREXB | 
|  | - added stubs for GetResourceLimit and GetResourceLimitCurrentValues SVCs | 
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|  | - moved instruction decoding to coprocessor HLE module | 
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|  | - added stub for SVC CreateAddressArbiter
- added OutputDebugString SVC | 
|  | - updated load launcher.dat function to use ARM11 format hack | 
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|  | Travis CI script |