| Age | Commit message (Collapse) | Author | 
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|  | config: SDL: Move background color setting to correct section. | 
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|  | Config: auto-select region and language | 
|  | Lighting LUT Quickfix | 
|  | Core: remove unused hle.cpp | 
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|  | Core: reset cpu_core in Shutdown to make IsPoweredOn work properly | 
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|  | core: Move emu_window and key_map into core | 
|  | file_util: fix missing sysdata path | 
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|  | * Removes circular dependences (common should not depend on core) | 
|  | Service/NWM: add nwm services | 
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|  | arm_dynarmic: Provide MemoryReadCode callback | 
|  | Core: Top-level consolidate & misc cleanup | 
|  | Change of interface in dynarmic 36082087ded632079b16d24137fdd0c450ce82ea | 
|  | csnd:SND: Reformat source code | 
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|  | disassembler: Remove mutable specifier from breakpoints member variable | 
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|  | citra-qt: Move graphics debugging code into its own folder | 
|  | Keeps all graphics debugging stuff from cluttering up the root debugger
folder | 
|  | Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now. | 
|  | VideoCore: Make profiling scope more representative | 
|  | citra-qt: Move bits of constructor behavior to named functions | 
|  | Use GL_TRUE when setting color_mask | 
|  | Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors. | 
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|  | VideoCore: Inline IsPicaTracing | 
|  | Fixed game_list focus issue. | 
|  | Revert "Memory: Always flush whole pages from surface cache" | 
|  | Code cleanup | 
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|  | added line render_window->setFocus(); | 
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|  | Thread: remove the thread from the thread list when exiting | 
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