Age | Commit message (Collapse) | Author |
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arm_dynarmic_cp15: Implement CP15DMB/CP15DSB/CP15ISB
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Translate english plurals
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Qt5 work around for suzhou numerals
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core/arm: fix build error
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kernel: unlayer CPU interrupt handling
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core/arm: re-enable cycle counting
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vcpkg,yuzu: Update to fmt 9.0.0
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externals: Update dynarmic to 6.2.3
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video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
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vk_texture_cache: return VK_NULL_HANDLE for views of null images
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[SPIRV] Add missed shader defines
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* Controller bugfixes in profile select, closes #8265
2 fixes for using a controller in profile select dialog.
Pressing 'B' cancels the launch of the game
Using controller to select a profile now correctly sets the index to use for the launch
* Added brackets to if statements as requested.
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renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, R16G16B16_SSCALED, R8G8B8_SSCALED
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When windows is told to display Standard digits as suzhou, it is showing
incorrect information in yuzu, file sizes and the CPU speed limiter are
effected by this. See #8698 for some screenshots.
Setting number format to Chinese (Simplified, Hong Kong SAR) is one
way to see this issue in action.
Fixes #8698
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R16G16B16_SSCALED, R8G8B8_SSCALED
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tidy up github actions
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core/loader: remove ELF loader
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Update translations (2022-08-01)
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video_core: stop waiting for shader compilation on user cancel
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qt: reset progress bar after shader compilation
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Properly write out the command buffer when serving close request
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renderer_opengl: delete shader source after linking
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ci.yml: REUSE task should only run on yuzu-emu/yuzu repository
verify.yml: #8659 is a better fix to the discord-rpc dirty flag
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cmake,ci: vcpkg leftovers
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Turns out that for Qt to properly handle plurals in English a
translation needs to be provided, otherwise the user is left with
messages such as "Building: 2 shader(s)"
Plurals for other all other languages are handled on transifex.
I wrote the README.md to just refer to it as a translation
collaboration site just in case we ever switch.
These translations being out of date won't pose any technical problems
so I believe it is fine to handle them manually on a "best effort"
basis.
The files are generated into the source directory so that the
relative filenames are correct. The generated file is added to
.gitignore
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common: move forwarded value into SPSCQueue
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audio_core: fix -Wuninitialized when compiling with ASan
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ci: use dep5 for GitHub issue template files
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yuzu: Add incremental steps to volume hotkeys
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vcpkg: Add Catch2 2.13.9
Catch2 >= 3.0 is not compatible with earlier versions, and for now we
must override the desired version in our vcpkg manifest. We can do this
programmatically by using VCPKG_MANIFEST_FEATURES.
CMakeLists: Search for lz4 CONFIG mode first
vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug
mode, failing to copy the correct DLLs at compile time.
We still need to search for the regular mode for system-installed
versions.
CMakeLists: Clean up boost exports
Remove some Conan-specific workarounds.
CMakeLists: Use vcpkg for MSVC by default
Not enabling it generally since it's much easier to have system
dependencies installed for Linux and MinGW.
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Revert "ci: Enable building with Visual Studio 2022"
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externals: Use yuzu-emu/discord-rpc to provide Discord integration
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Our fork includes a commit to disable clang-format, preventing the dirty
flag from being set when building yuzu on CI.
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