Age | Commit message (Collapse) | Author |
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Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps
the aliasing region first, then restores the general traits of the
aliased memory.
What this entails, is:
- Restoring Read/Write permissions to the VMA.
- Restoring its memory state to reflect it as a general heap memory region.
- Clearing the memory attributes on the region.
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This is utilized for mapping code modules into memory. Notably, the
ldr service would call this in order to map objects into memory.
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vk_shader_decompiler: Implement a SPIR-V decompiler
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kernel/svc: Deglobalize the supervisor call handlers
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kernel: Make handle type declarations constexpr
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gl_rasterizer_cache: Relax restrictions on FastCopySurface
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Some objects declare their handle type as const, while others declare it
as constexpr. This makes the const ones constexpr for consistency, and
prevent unexpected compilation errors if these happen to be attempted to be
used within a constexpr context.
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FastLayeredCopySurface
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video_core: Implement API agnostic view based texture cache
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Correct Fermi Copy on Linear Textures.
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sirit is a runtime assembler for SPIR-V
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gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
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kernel/server_session: Remove obsolete TODOs
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These are holdovers from Citra.
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Remove unnecessary bounding in LD_C
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yuzu/debugger: Remove graphics surface viewer
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video_core/texures/texture: Remove unnecessary includes
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file_sys: Provide generic interface for accessing game data
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Correct XMAD mode, psl and high_b on different encodings.
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Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
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yuzu/loading_screen: Resolve runtime Qt string formatting warnings
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gl_backend: Align Pixel Storage
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Correct LOP_IMM encoding
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kernel/process: Set page table when page table resizes occur.
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We need to ensure dynarmic gets a valid pointer if the page table is
resized (the relevant pointers would be invalidated in this scenario).
In this scenario, the page table can be resized depending on what kind
of address space is specified within the NPDM metadata (if it's
present).
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In our error console, when loading a game, the strings:
QString::arg: Argument missing: "Loading...", 0
QString::arg: Argument missing: "Launching...", 0
would occasionally pop up when the loading screen was running. This was
due to the strings being assumed to have formatting indicators in them,
however only two out of the four strings actually have them.
This only applies the arguments to the strings that have formatting
specifiers provided, which avoids these warnings from occurring.
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
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Adjusts the interface of the wrappers to take a system reference, which
allows accessing a system instance without using the global accessors.
This also allows getting rid of all global accessors within the
supervisor call handling code. While this does make the wrappers
themselves slightly more noisy, this will be further cleaned up in a
follow-up. This eliminates the global system accessors in the current
code while preserving the existing interface.
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shader_cache: Permit a Null Shader in case of a bad host_ptr.
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maxwell_3d: Reduce severity of ProcessSyncPoint
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Port citra-emu/citra#4718: "fix clang-format target when using a path with spaces on windows"
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shader_ir: Implement AOFFI for TEX and TLD4
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core/memory: Minor simplifications to page table management
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gl_state: Rework to enable individual applies
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gl_shader_disk_cache: Use Zstandard for compression
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kernel/{server_port, server_session}: Return pairs instead of tuples from pair creation functions
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