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blitting
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driver instability.
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don't change a surface.
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This makes conflicts between non compress and compress textures to be 
auto recycled. It also limits the amount of mipmaps a texture can have 
if it goes above it's limit.
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Testing so far has proven this to be quite safe as texture memory read 
added a 2-5ms load to the current cache.
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This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
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Also corrects some asserts.
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This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
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Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
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