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2021-09-25Merge pull request #7085 from Morph1984/bsd-read-stubbunnei
service: bsd: Stub Read
2021-09-25service: bsd: Stub ReadMorph
- Used by Diablo II: Resurrected
2021-09-24Merge pull request #7082 from Morph1984/bsd-readbunnei
service: bsd: Implement Read
2021-09-24service: bsd: Implement ReadMorph
- Used by Diablo II: Resurrected
2021-09-24Merge pull request #7084 from ameerj/clang-12Morph
general: Update style to clang-format-12
2021-09-24CMakeLists: Update to clang format version 12ameerj
2021-09-24general: Update style to clang-format-12ameerj
2021-09-24ci: Update clang format versionameerj
2021-09-24Merge pull request #7069 from lioncash/uuidMorph
common/uuid: Add validity checking functions to interface
2021-09-23Merge pull request #7043 from astrelsky/cmakebunnei
Fix "Unknown C standard control flag" warning
2021-09-23Merge pull request #7068 from behunin/patch-3bunnei
Debug Config Ui: Clean-up and nits
2021-09-23Merge pull request #7045 from behunin/patch-1bunnei
Tas configure ui nits
2021-09-22core/profile_select: Avoid uninitialized read in SelectProfile()Lioncash
The default constructor of UUID doesn't initialize its data members, so we need to directly initialize it to be invalid.
2021-09-22common/uuid: Add validity checking functions to interfaceLioncash
Given we have a function to invalidate, we should also have ones to query the validity. Also makes the code more straightforward to read.
2021-09-22Clean-up and nitsLevi Behunin
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-20Clean-upLevi Behunin
Numerize names, remove unneeded properties and spacer.
2021-09-20Merge pull request #7003 from ameerj/unlocked-present-modebunnei
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-19Merge pull request #7017 from FernandoS27/i-am-barbie-girlAmeer J
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-18Merge pull request #7019 from ameerj/videocore-jthreadbunnei
videocore: Use std::jthread for worker threads
2021-09-18Tas configure ui nitsLevi Behunin
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18Merge pull request #6485 from MonsterDruide1/tasbunnei
input_common: TAS with script playback & recording
2021-09-18UI: Relocate tas menu and add brief descriptiongerman77
2021-09-18input_common/tas: new update methodgerman77
2021-09-18input_common/tas: Document the main classgerman77
2021-09-18input_common/tas: Add swap controllergerman77
2021-09-18input_common/tas: overwrite file dialoggerman77
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide1
2021-09-18config: Move TAS options to it's own menugerman77
2021-09-18core: Hacky TAS syncing & load pausingMonsterDruide1
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18main: TAS Playback state labelMonsterDruide1
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18settings: File selector & other settingsMonsterDruide1
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18input_common/tas: Base playback & recording systemMonsterDruide1
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18Merge pull request #7020 from Moonlacer/remove_audio_stretchingbunnei
Remove audio stretching
2021-09-18Fix "Unknown C standard control flag" warningAndrew Strelsky
2021-09-17Merge pull request #6950 from german77/multiplaybunnei
input_common: Add advanced setting for 8 player support
2021-09-17Merge pull request #7015 from german77/NotGoodForTerrabunnei
ngct: Stub Match
2021-09-16Merge pull request #7011 from ameerj/vk-validation-0x0bunnei
vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
2021-09-16Merge pull request #7027 from ameerj/sorry-amdFernando S
vulkan_device: Reorder Float16Int8 declaration
2021-09-16vulkan_device: Reorder Float16Int8 declarationameerj
This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
2021-09-16Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"ameerj
This reverts commit 62e88d0e7455e37840db7e2a8e199bc6ca176966, reversing changes made to edf3da346f4ec0ca492b427f4f693d56e84abc52.
2021-09-15Merge pull request #7010 from Morph1984/fs-timestampbunnei
vfs: Partially implement GetFileTimeStampRaw
2021-09-15fix_clang_errorMoonlacer
2021-09-15fix_accidental_deletionMoonlacer
2021-09-15remove-audio-stretching-settingMoonlacer
2021-09-15vk_scheduler: Use std::jthreadameerj
2021-09-15gpu: Use std::jthread for async gpu threadameerj
2021-09-15threadsafe_queue: Add std::stop_token overload to PopWaitameerj
Useful for jthreads which make use of the threadsafe queues.
2021-09-15Merge pull request #7014 from Morph1984/log-pipeline-countAmeer J
renderers: Log total pipeline count
2021-09-15Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.Fernando Sahmkow
2021-09-15ngct: Stub MatchNarr the Reg
Needed for Cruis'n Blast