Age | Commit message (Collapse) | Author |
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Includes actual unmapping and address error checking.
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Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
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Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
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Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
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Credits to Subv
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Fixes unmapped spam in SMP and buffer size errors in some other games
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Improved GPU Caches lookup Speed
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acc/profile_manager: Minor cleanup-related changes
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service/acc: Correct error case within TrySelectUserWithoutInteraction()
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yuzu/configure_system: Mark the entropy mask string as nontranslatable
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empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
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ParseUserSaveFile()
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Avoids relying on fmt always being indirectly included.
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nfp: Correct erroneous sizeof expression within GetTagInfo()
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hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
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service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
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There's no need for translators to concern themselves with the
validation mask used by the entry field.
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common/string_util: Minor cleanup
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svc: Use proper random entropy generation algorithm
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The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.
Given the source and destination types are the same, we can just use an
assignment here instead.
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Controller_NPad::OnUpdate()
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When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
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gl_rasterizer_cache: CopySurface optimization
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qt: Move Open yuzu Folder action from Help to File
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video_core/renderer_base: Remove GL include from the renderer base class files
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engines/maxwell_3d: Minor cleanup
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kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
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hle/audren_u: Implement Get/SetRenderingTimeLimit
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audio_core/audio_renderer: Fix typo in AuxInfo member name
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[ns|fsp_srv]: Implement various functions to boot Checkpoint
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An old function from Dolphin. This is also unused, and pretty inflexible
when it comes to printing out different data types (for example, one
might not want to print out an array of u8s but a different type
instead. Given we use fmt, there's no need to keep this implementation
of the function around.
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This is an unused hold-over from Dolphin that was primarily used to
parse values out of the .ini files. Given we already have libraries that
do this for us, we don't need to keep this around.
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Keeps the base class source files implementation-agnostic.
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This is currently unused and doesn't really provide much value to keep
around either.
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These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
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Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
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class and into the vm manager
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
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Minor code cleanup from unaddressed feedback in #1654
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Implement SurfaceTarget Texture2DArray
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csrng: Add config option to set RNG seed
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Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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yuzu/main: Fix compiler warning
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yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
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