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Citron
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Mirror of the Citron emulator
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Author
2019-02-12
vk_device: Abstract device handling into a class
ReinUsesLisp
2019-02-12
renderer_opengl: Remove reference to global system instance
Lioncash
2019-02-12
Merge pull request #2110 from lioncash/namespace
bunnei
2019-02-12
Merge pull request #2104 from ReinUsesLisp/compute-assert
bunnei
2019-02-12
gl_rasterizer_cache: Remove unnecessary newline
Lioncash
2019-02-12
gl_rasterizer_cache: Get rid of variable shadowing
Lioncash
2019-02-12
renderer_vulkan: Add declarations file
ReinUsesLisp
2019-02-12
logging: Add Vulkan backend logging class type
ReinUsesLisp
2019-02-12
cmake: Add Vulkan option
ReinUsesLisp
2019-02-12
gitmodules: Add Vulkan headers dependency
ReinUsesLisp
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
2019-02-12
Merge pull request #2108 from FernandoS27/fix-cc
bunnei
2019-02-12
Merge pull request #2109 from FernandoS27/fix-f2i
bunnei
2019-02-12
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
bunnei
2019-02-11
Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-11
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
2019-02-10
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
2019-02-09
Implement BGRA8 framebuffer format
greggameplayer
2019-02-08
Merge pull request #1904 from bunnei/better-fermi-copy
bunnei
2019-02-08
Merge pull request #2096 from FearlessTobi/patch-3
bunnei
2019-02-08
Implement linear textures (#2089)
Fernando Sahmkow
2019-02-08
Merge pull request #2097 from ReinUsesLisp/fixup-texview
bunnei
2019-02-08
gl_rasterizer_cache: Fixup texture view parameters
ReinUsesLisp
2019-02-08
nvdisp_disp0: change drawing message log level from Warning to Trace
Tobias
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-06
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-06
gl_rasterizer_cache: Mark surface copy destinations as modified.
bunnei
2019-02-06
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
2019-02-06
Merge pull request #2091 from FearlessTobi/port-4603
bunnei
2019-02-06
Merge pull request #2021 from ReinUsesLisp/disk-cache
bunnei
2019-02-06
cmake: Fix title bar issue
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Check LZ4 size limit
Frederic L
2019-02-06
gl_shader_disk_cache: Consider compressed size zero as an error
Frederic L
2019-02-06
cmake: Use CMAKE_COMMAND instead of "cmake"
Frederic L
2019-02-06
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-06
gl_shader_cache: Fixup GLSL unique identifiers
ReinUsesLisp
2019-02-06
cmake: Fixup application string
Michael
2019-02-06
loading_screen: Unchunk progress bar
ReinUsesLisp
2019-02-06
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
2019-02-06
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Pass core system as argument and guard against games wi...
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Compress program binaries using LZ4
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Compress GLSL code using LZ4
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-06
settings: Hide shader cache behind a setting
ReinUsesLisp
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