Age | Commit message (Collapse) | Author |
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am: rewrite for multiprocess support
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internal_network: only poll for accept on blocking sockets
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SMMU: A set of different fixes.
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Small time fixes
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settings: Allow audio sink, input, and output to be set per game
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addresses.
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fix network clock to local clock on every boot. Also fix some logging strings.
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cmif_serialization: fix LargeData types
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service: hid: Implement GetPlayerLedPattern accurately
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cmif_serialization: fix out layout calculation
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Add support for the CONNREFUSED socket error
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cmake: prefer system oaknut library
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forgot to realign the enum
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Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
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Align the error case with it's index in the Errno enum
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Add the CONNREFUSED error to the Service::Sockets::Errno enum
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Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
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service: mii: Set arguments as const
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externals/dynarmic: Update to 6.6.1
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android: Don't show delete button for system driver
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service: am: Focus state changed goes last
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service: hid: Implement home, capture and sleep buttons
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Move time services to new IPC and add debug printing
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Simplify VkResult lookup
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fix build for gcc 11
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