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2018-03-26config: Rename is_docked to use_docked_mode to be consistent with other ↵bunnei
config bools.
2018-03-26configure_general: Cleanup naming.bunnei
2018-03-26qt: Add config option for is_docked.bunnei
2018-03-26config: Add setting for whether the system is docked or not.bunnei
2018-03-26Merge pull request #279 from bunnei/tegra-progress-3bunnei
Tegra progress 3
2018-03-26renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.bunnei
2018-03-26graphics_surface: Remove superfluous cast.bunnei
2018-03-26gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ↵bunnei
function.
2018-03-26gl_rasterizer: Add a SyncViewport method.bunnei
2018-03-26gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.bunnei
2018-03-26graphics_surface: Fix merge conflicts.bunnei
2018-03-26gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.bunnei
2018-03-26gl_rasterizer: Normalize vertex array data as appropriate.bunnei
2018-03-26memory: Fix cast for ReadBlock/WriteBlock/ZeroBlock/CopyBlock.bunnei
2018-03-26maxwel_to_gl: Fix string formatting in log statements.bunnei
2018-03-26rasterizer: Rename DrawTriangles to DrawArrays.bunnei
2018-03-26gl_rasterizer: Use passthrough shader for SetupVertexShader.bunnei
2018-03-26renderer_opengl: Logging, etc. cleanup.bunnei
2018-03-26renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.bunnei
2018-03-26gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei
2018-03-26memory: Add RasterizerMarkRegionCached code and cleanup.bunnei
2018-03-26gl_rasterizer: Implement SetupVertexArray.bunnei
2018-03-26gl_rasterizer_cache: Fix an ASSERT_MSG.bunnei
2018-03-26maxwell_to_gl: Add module and function for decoding VertexType.bunnei
2018-03-26maxwell_3d: Use names that match envytools for VertexType.bunnei
2018-03-26maxwell_3d: Add VertexAttribute struct and cleanup.bunnei
2018-03-26gl_rasterizer: Use 32 texture units instead of 3.bunnei
2018-03-26gl_rasterizer: Implement DrawTriangles.bunnei
2018-03-26Maxwell3D: Call AccelerateDrawBatch on DrawArrays.bunnei
2018-03-26gl_rasterizer: Implement AnalyzeVertexArray.bunnei
2018-03-26gl_rasterizer_cache: MortonCopy Switch-style.bunnei
2018-03-26gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei
2018-03-26maxwell: Add RenderTargetFormat enum.bunnei
2018-03-26renderer_opengl: Only draw the screen if a framebuffer is specified.bunnei
2018-03-26Merge pull request #283 from Subv/tscbunnei
GPU: Added sampler information structures (TSC)
2018-03-26Merge pull request #102 from N00byKing/masterbunnei
Implement Pull #3043 from citra: appveyor: Determine dlls to include in package programmatically
2018-03-26GPU: Load the sampler info (TSC) when retrieving active textures.Subv
2018-03-26GPU: Added the TSC structure. It contains information about the sampler.Subv
2018-03-26GPU: Added more fields to the TIC structure.Subv
2018-03-25Merge pull request #280 from bunnei/misc-service-fixesbunnei
Minor changes to VI, PL, HID, and AUDREN
2018-03-25Merge pull request #273 from Subv/texturesbunnei
GPU: Added code to unswizzle textures and ported the surface viewer from citra
2018-03-25Merge pull request #281 from mailwl/sockets-servicesbunnei
Service/sockets: add bsd:s, nsd:a, nsd:u services
2018-03-25Service/sockets: add bsd:s, nsd:a, nsd:u servicesmailwl
2018-03-25audren_u: Fix GetAudioDevice.bunnei
2018-03-25hid: Stub out SetNpadJoyAssignmentModeDual.bunnei
2018-03-25pl_u: Add RequestLoad.bunnei
2018-03-24GPU: Make the debug_context variable a member of the frontend instead of a ↵Subv
global.
2018-03-24GPU: Added a function to retrieve the active textures for a shader stage.Subv
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv
2018-03-24Frontend: Allow opening the Surface View widget in the Qt frontend.Subv