Age | Commit message (Collapse) | Author |
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yuzu: Make language persistent and remove symbols_path
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Have GetActiveChannelCount return the system channels instead of host device channels
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path_util: copy output for GetParentPath
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set: add cstddef for offsetof macro
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gl_buffer_cache: Fix tfb binding typo
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renderer_vulkan: cap async presentation frame count
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android: Game Properties
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vi: fix confusion between closing and destroying layers
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channels
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Make system settings persistent across boots
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nce: implement instruction emulation for misaligned memory accesses
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Improve path splitting speed
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video_core: use interval map for page count tracking
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common: use memory holepunching when clearing memory
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service: hid: Allow to create multiple instances of shared memory
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ci: fix homebrew installation issue in actions runner images
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Allows us to correctly parse update metadata
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Previously we relied on a stateflow for reloading state. Now we use an atomic boolean.
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The original implementation exposed here was fundamentally broken where it would not export or import all of your saves depending on your user profile configuration
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Unused in this PR, but will be useful later
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This commit has the UI for viewing a game's properties on long-press and some links to useful tools like
- Game info
- Shortcut to settings (global in this commit)
- Addon manager with installer
- Save data manager
- Option to clear all save data
- Option to clear shader cache
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This clears the touch_from_button_maps array before we read new data into it because this read duplicate data on a reload otherwise.
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