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2018-06-21Kernel/Arbiters: Clear WaitAddress in SignalToAddressMichael Scire
2018-06-21Kernel/Arbiters: Mostly implement SignalToAddressMichael Scire
2018-06-21Kernel/Arbiters: Implement WaitForAddressMichael Scire
2018-06-21Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.Michael Scire
2018-06-20Merge pull request #576 from Subv/warnings1bunnei
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv
2018-06-19Implement GetAvailableLanguageCodes2 (#575)greggameplayer
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
2018-06-18Merge pull request #574 from Subv/shader_abs_negbunnei
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18Merge pull request #561 from DarkLordZach/fix-odyssey-input-crashbunnei
Avoid initializing single-joycon layouts with handheld controller
2018-06-18Merge pull request #573 from Subv/shader_immbunnei
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
2018-06-18GPU: Perform negation after absolute value in the float shader instructions.Subv
2018-06-18GPU: Don't mark uniform buffers and registers as used for instructions which ↵Subv
don't have them. Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
2018-06-18Merge pull request #570 from bunnei/astcbunnei
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18Merge pull request #562 from DarkLordZach/extracted-ncas-uibunnei
Add UI support for extracted NCA folders
2018-06-18Merge pull request #572 from Armada651/user-except-stubbunnei
svc: Add a stub for UserExceptionContextAddr.
2018-06-18Merge pull request #571 from Armada651/loose-blendbunnei
gl_rasterizer: Get loose on independent blending.
2018-06-18svc: Add a stub for UserExceptionContextAddr.Jules Blok
2018-06-18gl_rasterizer: Get loose on independent blending.Jules Blok
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei
2018-06-18Merge pull request #569 from bunnei/fix-cachebunnei
gl_rasterizer_cache: Loosen things up a bit.
2018-06-18gl_rasterizer_cache: Loosen things up a bit.bunnei
2018-06-17Merge pull request #568 from bunnei/lopbunnei
gl_shader_decompiler: Implement LOP instructions.
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei
2018-06-16Merge pull request #565 from bunnei/shader_conversionsbunnei
gl_shader_decompiler: Implement register size conversions for I2I and I2F.
2018-06-15gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei
2018-06-15Merge pull request #564 from bunnei/lop32i_passbbunnei
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15Merge pull request #566 from bunnei/set_pos_wbunnei
gl_shader_gen: Set position.w to 1.
2018-06-15gl_shader_gen: Set position.w to 1.bunnei
2018-06-15gl_shader_decompiler: Implement LOP32I LogicOperation PassB.bunnei
2018-06-14Bug fixes, testing, and review changesZach Hilman
2018-06-14Add 'Load Folder' menu optionZach Hilman
2018-06-14Add support for main files in file pickerZach Hilman
2018-06-14Recognize main files in game listZach Hilman
2018-06-13Narrow down filter of layout configsZach Hilman
2018-06-13Move loop condition to free functionZach Hilman
2018-06-13Avoid initializing single-joycon layouts with handheld controllerZach Hilman
2018-06-13Merge pull request #560 from Subv/crash_widgetbunnei
Qt: Removed the Registers widget.
2018-06-12Qt: Removed the Registers widget.Subv
It was crashing and nobody actually uses this.
2018-06-12Merge pull request #556 from Subv/dma_enginebunnei
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12Merge pull request #558 from Subv/iadd32ibunnei
GPU: Implemented the iadd32i shader instruction.
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12Merge pull request #557 from shinyquagsire23/libnx-hid-fixbunnei
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-11Merge pull request #552 from bunnei/sat-fmulbunnei
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11gl_shader_decompiler: Implement saturate for float instructions.bunnei
2018-06-11hid: Update all layouts and only show handheld as connected, fixes libnx ↵shinyquagsire23
input for P1_AUTO
2018-06-10Merge pull request #555 from Subv/gpu_sysregsbunnei
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
2018-06-10GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when ↵Subv
reading from them. This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10Merge pull request #553 from Subv/isetbunnei
GPU: Implement the ISET family of shader instructions.