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2018-03-22Merge pull request #264 from valentinvanelslande/cmd-dynarmicbunnei
yuzu_cmd: change default cpu core to dynarmic
2018-03-22yuzu_cmd: change default cpu core to dynarmicValentin Vanelslande
2018-03-22default_ini: change default cpu core to dynarmicValentin Vanelslande
2018-03-22Merge pull request #263 from N00byKing/non3dsbunnei
Remove more N3DS References
2018-03-22Remove more N3DS ReferencesN00byKing
2018-03-22Merge pull request #261 from mailwl/splbunnei
Service/spl: add module and services
2018-03-22Service/spl: add module and servicesmailwl
2018-03-21Merge pull request #258 from Subv/gpu_attribsbunnei
GPU: Added vertex attrib format and triangle topology registers
2018-03-21Merge pull request #260 from N00byKing/3535bunnei
Implement Pull #3535 from citra: CMake: Set EMU_ARCH_BITS in CMakeLists.txt
2018-03-21Merge pull request #259 from N00byKing/usehttpsbunnei
Use HTTPS for lz4
2018-03-21CMake: Set EMU_ARCH_BITS in CMakeLists.txtN00byKing
2018-03-21Use HTTPS for Submodule lz4N00byKing
2018-03-21Merge pull request #257 from mailwl/vi-modulebunnei
Service/vi: convert services to module
2018-03-21GPU: Added vertex attribute format registers.Subv
2018-03-21Service/vi: convert services to modulemailwl
2018-03-20GPU: Added registers for the number of vertices to render.Subv
2018-03-20Merge pull request #254 from bunnei/port-citra-rendererbunnei
Port Citra OpenGL rasterizer code
2018-03-20Merge pull request #256 from mailwl/fatalbunnei
Service: add fatal:u, fatal:p services
2018-03-20Service: add fatal:u, fatal:p servicesmailwl
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei
2018-03-20gl_shader_util: Sync latest version with Citra.bunnei
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei
2018-03-19Merge pull request #253 from Subv/rt_depthMat M
GPU: Added registers for color and Z buffers.
2018-03-19renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei
2018-03-19renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei
2018-03-19gl_resource_manager: Sync latest version with Citra.bunnei
2018-03-19renderer_gl: Port over gl_stream_buffer module from Citra.bunnei
2018-03-19externals: Update Glad to latest version used by Citra.bunnei
2018-03-19gl_state: Sync latest version with Citra.bunnei
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv
2018-03-19Merge pull request #252 from N00byKing/3064bunnei
Implement Pull #3064 from citra: Clean all format warnings (Yuzu-specific format warnings cleared too)
2018-03-19Clang FixesN00byKing
2018-03-19oopsN00byKing
2018-03-19More Warning cleanupsN00byKing
2018-03-19Clean Warnings (?)N00byKing
2018-03-19Merge pull request #251 from Subv/tic_tscbunnei
GPU: Added TIC and TSC registers to the Maxwell3D register structure.
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv
2018-03-18Merge pull request #193 from N00byKing/3184_2_robotic_boogaloobunnei
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18Merge pull request #250 from bunnei/buffer-dequeue-waitbunnei
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18Merge pull request #249 from Subv/macro_E1Abunnei
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
2018-03-18vi: Remove DequeueBuffer and wait until next available buffer.bunnei
2018-03-18hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei
2018-03-18hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei
2018-03-18hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei
2018-03-18thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei
2018-03-18GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18Merge pull request #248 from Subv/cb_databunnei
GPU: Handle writes to the CB_DATA method.
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.