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Mirror of the Citron emulator
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Author
2021-07-22
glasm: Specify namespace when using FormatTo
ReinUsesLisp
2021-07-22
glasm: Implement more GLASM composite instructions
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Enable int8 and int16 types on Vulkan
ReinUsesLisp
2021-07-22
glasm: Make GLASM aware of types
ReinUsesLisp
2021-07-22
glasm: Use CMP.S for Select32
ameerj
2021-07-22
glasm: Implement more logical ops
ameerj
2021-07-22
glasm: Implement BFI, BFE
ameerj
2021-07-22
glasm: Use BitField instead of C bitfields
ReinUsesLisp
2021-07-22
glasm: Remove unused argument in identity instructions on GLASM
ReinUsesLisp
2021-07-22
gl_rasterizer: Flush L2 caches before glFlush on GLASM
ReinUsesLisp
2021-07-22
glasm: Initial GLASM compute implementation for testing
ReinUsesLisp
2021-07-22
glasm: Implement basic GLASM instructions
ReinUsesLisp
2021-07-22
glasm: Changes to GLASM register allocator and emit context
ReinUsesLisp
2021-07-22
vk_scheduler: Use locks instead of SPSC a queue
ReinUsesLisp
2021-07-22
vk_query_cache: Wait before reading queries
ReinUsesLisp
2021-07-22
vk_master_semaphore: Use fetch_add to increase master semaphore tick
ReinUsesLisp
2021-07-22
glasm: Add GLASM backend infrastructure
ReinUsesLisp
2021-07-22
shader: ISET.X implementation
ameerj
2021-07-22
gl_shader_cache: Remove code unintentionally committed
ReinUsesLisp
2021-07-22
shader: Fixup SPIR-V emit header namespaces
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
shader: Stub SR_AFFINITY
FernandoS27
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
spirv: Be aware of NAN unaware drivers
ReinUsesLisp
2021-07-22
spirv: Add SSBO read fallbacks when no aliasing is available
ReinUsesLisp
2021-07-22
spirv: Add OpKill fallback to demote
ReinUsesLisp
2021-07-22
spirv: Do not enable ShaderLayer
ReinUsesLisp
2021-07-22
spirv: Enable DemoteToHelperInvocationEXT only when supported
ReinUsesLisp
2021-07-22
spirv: Use OriginLowerLeft when requested
ReinUsesLisp
2021-07-22
spirv: Only add image operands mask when needed
ReinUsesLisp
2021-07-22
spirv: Workaround image unsigned offset bug
ReinUsesLisp
2021-07-22
spirv: Add int8 and int16 capabilities only when supported
ReinUsesLisp
2021-07-22
spirv: Add integer clamping workarounds
ReinUsesLisp
2021-07-22
spirv: Implement int8 and int16 conversion fallbacks
ReinUsesLisp
2021-07-22
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
spirv: Desambiguate descriptor names
ReinUsesLisp
2021-07-22
shader: Add OpenGL shader profile options
ReinUsesLisp
2021-07-22
shader: Remove shader util
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Implement delegation of Exit to dispatcher on CFG
FernandoS27
2021-07-22
vk_graphics_pipeline: Fix texture buffer descriptors
ReinUsesLisp
2021-07-22
shader: Fix IADD3.CC
ameerj
2021-07-22
vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
2021-07-22
vk_compute_pass: Fix -Wshadow warning
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
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