| Age | Commit message (Collapse) | Author | 
|---|
|  | yuzu_cmd: Start the logging backend | 
|  | gl_rasterizer: Avoid scenario locking already owned mutex | 
|  |  | 
|  | gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().
Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released. | 
|  | dynarmic: Invalidate CPU cache on all cores | 
|  | shader_recompiler: Include <bit> header when std::count{r,l}_zero is used | 
|  |  | 
|  | IC instructions now check for a need to halt execution | 
|  | Follow-up fixes for NVFlinger rewrite | 
|  | Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." | 
|  | CPU Cached memory." | 
|  | applets/swkbd: Add support for an updated inline software keyboard | 
|  | tracking. | 
|  | unique_lock. | 
|  |  | 
|  |  | 
|  | Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory. | 
|  |  | 
|  |  | 
|  | First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC] | 
|  | Rewrite of the NVFlinger implementation | 
|  | shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | buffer.
- Used by Naruto Ultimate Ninja Storm. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | QueueBufferOutput structs. | 
|  |  | 
|  |  | 
|  |  |