Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-29 | Merge pull request #10110 from Morph1984/intel-disable-compute | bunnei | |
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers | |||
2023-04-29 | Merge pull request #10082 from FernandoS27/the-testers-really-love-chocolate | bunnei | |
Refactor Accelerate DMA and do downloads through TC. | |||
2023-04-29 | Texture Cache: Release stagging buffers on tick frame | Fernando Sahmkow | |
2023-04-29 | Address Feedback & Clang Format | Fernando Sahmkow | |
2023-04-29 | Maxwell3D: only update parameters on High | Fernando Sahmkow | |
2023-04-29 | Accelerate DMA: Use texture cache async downloads to perform the copies | Fernando Sahmkow | |
to host. WIP | |||
2023-04-29 | TextureCache: refactor DMA downloads to allow multiple buffers. | Fernando Sahmkow | |
2023-04-28 | vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers | Morph | |
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue. This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes. It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps". Intel, you can do better than this. | |||
2023-04-24 | Merge pull request #10051 from liamwhite/surface-capabilities | Fernando S | |
vulkan: pick alpha composite flags based on available values | |||
2023-04-24 | Merge pull request #10056 from vonchenplus/audout_u | Fernando S | |
core: audio: return result when audio_out initialize failed | |||
2023-04-24 | Merge pull request #10069 from liamwhite/log | Fernando S | |
maxwell_3d: fix out of bounds array access in size estimation | |||
2023-04-22 | maxwell_3d: fix out of bounds array access in size estimation | Liam | |
2023-04-22 | Merge pull request #10074 from Kelebek1/fermi_blit | Fernando S | |
Account for a pre-added offset when using Corner sample mode for 2D blits | |||
2023-04-21 | Merge pull request #10076 from german77/TryPopMyFriend | bunnei | |
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level | |||
2023-04-21 | Merge pull request #10068 from twitchax/twitchax/dr_bind_address | bunnei | |
Allow passing `--bind-address` to dedicated room. | |||
2023-04-21 | Merge pull request #10060 from german77/no_dead | bunnei | |
core: hid: Remove deadzone of virtual controller | |||
2023-04-21 | core: am: Demote TryPopFromFriendInvitationStorageChannel Log level | german77 | |
2023-04-21 | Account for a pre-added offset when using Corner sample mode for 2D blits | Kelebek1 | |
2023-04-19 | Merge pull request #10057 from liamwhite/its-not-in-the-timeline | bunnei | |
vulkan: use plain fences when timeline semaphores are not available | |||
2023-04-19 | Run clang-format to fix all. | Aaron Roney | |
2023-04-19 | Merge pull request #10053 from german77/nfp_full | bunnei | |
service: nfp: Implement all interfaces | |||
2023-04-19 | Fix formatting. | Aaron Roney | |
2023-04-19 | Allow passing `bind_address` to dedicated room. | Aaron Roney | |
2023-04-16 | core: audio: return result when audio_out initialize failed | FengChen | |
2023-04-15 | core: hid: Remove deadzone of virtual controller | german77 | |
2023-04-14 | vulkan: use plain fences when timeline semaphores are not available | Liam | |
2023-04-14 | Merge pull request #10030 from Wollnashorn/botw-amd-fix | bunnei | |
shader_recompiler: Fix ImageGather rounding on AMD/Intel | |||
2023-04-14 | Merge pull request #10055 from v1993/patch-1 | Narr the Reg | |
input_common: minor fix to mouse movement | |||
2023-04-14 | service: nfp: Implement debug Interface | Narr the Reg | |
2023-04-14 | service: nfp: Implement system interface | Narr the Reg | |
2023-04-14 | input_common: minor fix to mouse movement | Valeri | |
2023-04-13 | service: nfp: Use an unique interface | Narr the Reg | |
2023-04-13 | vulkan: pick alpha composite flags based on available values | Liam | |
2023-04-12 | video_core: Enable ImageGather rounding fix on AMD open source drivers | Wollnashorn | |
2023-04-11 | Merge pull request #10008 from vonchenplus/texture_cache | liamwhite | |
video_core: update imageinfo implement | |||
2023-04-10 | Merge pull request #10027 from bylaws/master | liamwhite | |
Add some explicit latency to sample count reporting | |||
2023-04-10 | Merge pull request #10035 from liamwhite/long-long | Mai | |
kernel: switch extended memory setting to 8GB arrangement | |||
2023-04-09 | kernel: move more memory to application in 8GB arrangement | Liam | |
2023-04-08 | Merge pull request #10014 from goldenx86/linuxLTO | liamwhite | |
Re-enable LTO for GCC | |||
2023-04-08 | kernel: switch extended memory setting to 8GB arrangement | Liam | |
2023-04-08 | Use GetGlobalTimeNs as opposed to clock ticks | Billy Laws | |
2023-04-08 | shader_recompiler: Use vector arithmetic rather than component-wise in ↵ | Wollnashorn | |
ImageGatherSubpixelOffset Should be more efficient and better readable | |||
2023-04-08 | video_core: Enable ImageGather with subpixel offset on Intel | Wollnashorn | |
2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | |
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||
2023-04-08 | Merge pull request #10022 from liamwhite/gcc-13 | bunnei | |
general: fixes for gcc 13 | |||
2023-04-04 | Merge pull request #10028 from zhaobot/tx-update-20230404051754 | Mai | |
Update translations (2023-04-04) | |||
2023-04-04 | Update translations (2023-04-04) | The yuzu Community | |
2023-04-03 | Add some explicit latency to sample count reporting | Billy Laws | |
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway. | |||
2023-04-03 | Merge pull request #10024 from german77/crysis | liamwhite | |
service: hid: Fix handle validation | |||
2023-04-03 | Merge pull request #10004 from Kelebek1/cubemap | liamwhite | |
[texture_cache] Only upload GPU-modified overlaps |