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Mirror of the Citron emulator
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Author
2020-01-29
shader/other: Fix skips for SYNC and BRK
ReinUsesLisp
2020-01-29
shader/other: Stub S2R LaneId
ReinUsesLisp
2020-01-29
buffer_cache: Delay buffer destructions
ReinUsesLisp
2020-01-29
Merge pull request #3355 from ReinUsesLisp/break-down
bunnei
2020-01-29
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
bunnei
2020-01-29
clang
CJBok
2020-01-29
minor corrections
CJBok
2020-01-28
GUI: Togglable graphics settings buttons in status bar
CJBok
2020-01-28
Merge pull request #3359 from ReinUsesLisp/assert-point-size
bunnei
2020-01-28
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
ReinUsesLisp
2020-01-28
Merge pull request #3352 from Simek/dark-theme-refinements
bunnei
2020-01-28
Merge pull request #3354 from ReinUsesLisp/depth-stencil
bunnei
2020-01-27
gl_texture_cache: Silence implicit sign cast warnings
ReinUsesLisp
2020-01-27
Merge pull request #3346 from bunnei/bsd-stub
bunnei
2020-01-27
System: Address Feedback
Fernando Sahmkow
2020-01-27
shader/bfi: Implement register-constant buffer variant
ReinUsesLisp
2020-01-27
shader/arithmetic: Implement FCMP
ReinUsesLisp
2020-01-26
texture_cache/surface_base: Fix layered break down
ReinUsesLisp
2020-01-26
gl_texture_cache: Properly implement depth/stencil sampling
ReinUsesLisp
2020-01-26
System: Correct PrepareReschedule.
Fernando Sahmkow
2020-01-26
Kernel: Remove a few global instances from the kernel.
Fernando Sahmkow
2020-01-26
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
Fernando Sahmkow
2020-01-26
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfa...
Fernando Sahmkow
2020-01-26
dark themes refinements and cleanup
Bartosz Kaszubowski
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-25
Core: Refactor CPU Management.
Fernando Sahmkow
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-25
shader/memory: Implement STL.S16 and STS.S16
ReinUsesLisp
2020-01-25
shader/memory: Implement unaligned LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-25
shader/memory: Move unaligned load/store to functions
ReinUsesLisp
2020-01-25
shader/memory: Implement LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-25
bsd: Stub several more functions.
bunnei
2020-01-25
Merge pull request #3343 from FearlessTobi/ui-tab
bunnei
2020-01-24
Merge pull request #3326 from FearlessTobi/port-5039
bunnei
2020-01-24
Disable clang-format for font files
FearlessTobi
2020-01-24
Merge pull request #3344 from ReinUsesLisp/vk-botw
bunnei
2020-01-24
Shader_IR: Change name of TrackSampler function so it does not confuse with t...
Fernando Sahmkow
2020-01-24
Shader_IR: Corrections, styling and extras.
Fernando Sahmkow
2020-01-24
Shader_IR: Correct Custom Variable assignment.
Fernando Sahmkow
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
2020-01-24
GL Backend: Introduce indexed samplers into the GL backend
Fernando Sahmkow
2020-01-24
Shader_IR: deduce size of indexed samplers
Fernando Sahmkow
2020-01-24
Shader_IR: Setup Indexed Samplers on the IR
Fernando Sahmkow
2020-01-24
Shader_IR: Implement initial code for tracking indexed samplers.
Fernando Sahmkow
2020-01-24
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-24
Guest_driver: Correct compiling errors in GCC.
Fernando Sahmkow
2020-01-24
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
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