| Age | Commit message (Collapse) | Author | 
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|  | Add THREADPROCESSORID_ALL on SVC::CreateThread | 
|  | DiskDirectory: Initialize the directory member with valid info. | 
|  | Service/CFG: Add block 0x000A0000 (username) to default config file | 
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|  | x64 Emitter: Fix L bit in VEX prefix | 
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|  | Initial implementation ir:user | 
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|  | Add check before closure when emulation is running | 
|  | renderer_opengl: Initalise fragment shader LUT textures | 
|  | Audio Core: Skeleton | 
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|  | Add website to README. Be proud of it! | 
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|  | Add support for padding vertex attributes | 
|  | This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation. | 
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|  | BitField: Make trivially copyable and remove assignment operator. | 
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|  | Fragment lighting support in the HW renderer | 
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|  | their boundaries. | 
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|  | - Also implement D0 LUT enable. | 
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|  | - No functional difference. | 
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|  | to last light. | 
|  | vector. | 
|  | - Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs. | 
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