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2021-02-18hle: kernel: Add KSpinLock implementation.bunnei
2021-02-18core: memory: Add templated GetPointer methods.bunnei
2021-02-18common: alignment: Add DivideUp utility method.bunnei
2021-02-18hle: kernel: Rename SharedMemory to KSharedMemory.bunnei
2021-02-18Merge pull request #5957 from lat9nq/update-dynarmicbunnei
externals: Update dynarmic to latest
2021-02-18Merge pull request #4973 from ameerj/nvdec-optbunnei
nvdec: Reuse allocated buffers and general cleanup
2021-02-18externals: Update dynarmic to latestlat9nq
Updates dynarmic to its latest commit. Includes a fix for argument limits while compiling with Clang 12.
2021-02-19Merge pull request #5955 from yuzu-emu/revert-3603-port-5123Morph
Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
2021-02-18Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to ↵Morph
compatibility problems with certain controllers""
2021-02-18Merge pull request #5952 from ReinUsesLisp/cityhashLC
common/cityhash: Use common types
2021-02-18Merge pull request #5954 from lat9nq/ffmpeg-431-2LC
cmake: Update FFmpeg to 4.3.1
2021-02-18common/cityhash: Use common typesReinUsesLisp
Allow sharing return types with the rest of the code base. For example, we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses 'uint128 = std::pair<u64, u64>'. While we are at it, use size_t instead of std::size_t.
2021-02-18tests: Add tests for CityHashReinUsesLisp
2021-02-16Merge pull request #5121 from bunnei/optimize-core-timingbunnei
core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16Merge pull request #5929 from german77/mousePanningMorph
Improve mouse panning
2021-02-15Merge pull request #4298 from FearlessTobi/remove-cache-settingbunnei
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15Merge pull request #5942 from ReinUsesLisp/fixup-rebaseLC
vk_rasterizer: Fix loading shader addresses twice
2021-02-15vk_rasterizer: Fix loading shader addresses twiceReinUsesLisp
This was recently introduced on a wrongly rebased commit.
2021-02-15Merge pull request #3603 from FearlessTobi/port-5123bunnei
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15core: core_timing_util: Optimize core timing math.bunnei
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL ↵bunnei
instruction.
2021-02-15common: Merge uint128 to a single header file with inlines.bunnei
2021-02-15Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipelinebunnei
fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15Merge pull request #5939 from Morph1984/web_typesLC
core/CMakeLists: Add web_types.h
2021-02-15Merge pull request #4940 from german77/nativeGCbunnei
HID: Implement GC controller in game
2021-02-15core/CMakeLists: Add web_types.hMorph
2021-02-14Merge pull request #5935 from lat9nq/controller_access_keysbunnei
debugger: controller: Add access key
2021-02-14Merge pull request #5909 from ogniK5377/I3dl2Reverbbunnei
audren: Implement I3dl2Reverb
2021-02-14debugger: controller: Add access keylat9nq
Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title.
2021-02-14Merge pull request #5920 from bunnei/am-ldn-fixbunnei
Fix LDN Initialization return code & resulting AM overflow
2021-02-14yuzu: Various frontend improvements to avoid crashes and improve experience ↵bunnei
on Linux.
2021-02-13hle: service: ldn: IUserLocalCommunicationService: Improve the stub.bunnei
2021-02-13Improve mouse panninggerman
2021-02-13hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is ↵bunnei
disabled. - Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13hle: service: am: IStorageAccessor: Fix out of bounds error handling.bunnei
2021-02-13Merge pull request #5925 from ReinUsesLisp/resource-pool-cleanLC
vk_resource_pool: Load GPU tick once and compare with it
2021-02-13vk_resource_pool: Load GPU tick once and compare with itReinUsesLisp
Other minor style improvements. Rename free_iterator to hint_iterator, to describe better what it does.
2021-02-13fixed_pipeline_cache: Use dirty flags to lazily update keyReinUsesLisp
Use dirty flags to avoid building pipeline key from scratch on each draw call. This saves a bit of unnecesary work on each draw call.
2021-02-13Merge pull request #5921 from ameerj/srgb-viewsRodrigo Locatti
gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
2021-02-13gl_texture_cache: Lazily create non-sRGB texture views for sRGB formatsameerj
This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore. Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-02-13 rebase, fix name shadowing, more constameerj
2021-02-13Address PR feedbackameerj
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 streamline cdma_pusher/command_classesameerj
2021-02-13 streamline cdma_pusher/command_classesameerj
2021-02-13nvdec cleanupameerj
2021-02-13Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragicMorph
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13vk_master_semaphore: Mark gpu_tick atomic operations with relaxed orderReinUsesLisp
2021-02-13vk_staging_buffer_pool: Inline tick testsReinUsesLisp
Load the current tick to a local variable, moving it out of an atomic and allowing us to compare the value without going through a pointer each time. This should make the loop more optimizable.
2021-02-13gl_stream_buffer/vk_staging_buffer_pool: Fix size checkReinUsesLisp
Fix a tragic off-by-one condition that causes Vulkan's stream buffer to think it's always full, using fallback memory. The OpenGL was also affected by this bug to a lesser extent.
2021-02-13Merge pull request #5915 from lat9nq/screenshots-dir-fixLC
yuzu: Create screenshot path before capture