Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | |
2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | |
2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
video_core: Use native ASTC when available | |||
2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
2020-04-05 | Merge pull request #3589 from ReinUsesLisp/fix-clears | Fernando Sahmkow | |
gl_rasterizer: Mark cleared textures as dirty | |||
2020-04-04 | ci: Update to Windows Server 2019 and Visual Studio 2019 | Zach Hilman | |
This updates to the latest available toolchain for MSVC builds. | |||
2020-04-03 | Merge pull request #3579 from Kewlan/reorder-shoulder | bunnei | |
configuration: Reorder shoulder buttons | |||
2020-04-03 | Merge pull request #3563 from bunnei/fix-ldr-memstate | Fernando Sahmkow | |
services: ldr: Fix MemoryState for read/write regions of NROs. | |||
2020-04-02 | Merge pull request #3595 from ReinUsesLisp/c4715-silence | bunnei | |
shader/memory: Silence no return value warning | |||
2020-04-02 | shader/memory: Silence no return value warning | ReinUsesLisp | |
Silences a warning about control paths not all returning a value. | |||
2020-04-02 | Merge pull request #3552 from jroweboy/single-context | Rodrigo Locatti | |
Refactor Context management (Fixes renderdoc on opengl issues) | |||
2020-04-01 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | |
Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||
2020-04-01 | gl_texture_cache: Fix software ASTC fallback | ReinUsesLisp | |
2020-04-01 | vk_device: Add missing ASTC queries | ReinUsesLisp | |
2020-04-01 | video_core: Use native ASTC when available | ReinUsesLisp | |
2020-04-01 | gl_device: Detect if ASTC is reported and expose it | ReinUsesLisp | |
2020-03-31 | Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2 | Rodrigo Locatti | |
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2) | |||
2020-03-31 | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add command buffer handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add physical device handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add device handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add swapchain handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add fence handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add device memory handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add pool handles | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add buffer and image handles | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add queue handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add instance handle | ReinUsesLisp | |
2020-03-31 | capsrv: Split Capture services into individual files and stub ↵ | Morph | |
GetAlbumContentsFileListForApplication (#3571) * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback | |||
2020-03-31 | Merge pull request #3561 from ReinUsesLisp/f2f-conversion | Fernando Sahmkow | |
shader/conversion: Fix F2F rounding operations with different sizes | |||
2020-03-31 | Merge pull request #3577 from ReinUsesLisp/lea | Fernando Sahmkow | |
shader/lea: Fix LEA implementation | |||
2020-03-31 | gl_rasterizer: Mark cleared textures as dirty | ReinUsesLisp | |
Fixes a potential edge case where cleared textures read from the CPU were not flushed. | |||
2020-03-31 | Merge pull request #3506 from namkazt/patch-9 | Rodrigo Locatti | |
shader_decode: Implement partial ATOM/ATOMS instr | |||
2020-03-31 | clang-format | Nguyen Dac Nam | |
2020-03-31 | shader_decode: fix by suggestion | Nguyen Dac Nam | |
2020-03-30 | Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1 | Rodrigo Locatti | |
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2) | |||
2020-03-30 | Merge pull request #3560 from ReinUsesLisp/fix-stencil | bunnei | |
gl_rasterizer: Synchronize stencil testing on clears | |||
2020-03-30 | Frontend: Don't call DoneCurrent if the context isnt already current | James Rowe | |
2020-03-30 | clang-format | namkazy | |
2020-03-30 | gl_decompiler: min/max op not implement yet | namkazy | |
2020-03-30 | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | |
2020-03-30 | shader_decode: merge GlobalAtomicOp to AtomicOp | namkazy | |
2020-03-30 | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | |
2020-03-30 | clang-format | namkazy | |
2020-03-30 | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | |
2020-03-30 | vk_decompiler: add atomic op and handler function. | Nguyen Dac Nam | |
2020-03-30 | gl_decompiler: add atomic op | Nguyen Dac Nam | |
2020-03-30 | shader: node - update correct comment | Nguyen Dac Nam | |
2020-03-30 | shader_decode: add Atomic op for common usage | Nguyen Dac Nam | |
2020-03-29 | Re-order the shoulder buttons both in the configuration menu, and in the code. | Kewlan | |