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2022-10-07Merge pull request #9030 from Morph1984/api-disableMai
configure_graphics: Fix graphics API selection when a game is running
2022-10-07Merge pull request #8807 from Docteh/default_fontsliamwhite
Qt: work around Qt5's font choice for Chinese (in Windows)
2022-10-07configure_graphics: Fix graphics API selection when a game is runningMorph
The graphics API setting should not be changed when a game is running.
2022-10-07Merge pull request #9028 from liamwhite/wtype-limitsNarr the Reg
nfp_types: silence -Wtype-limits
2022-10-07nfp_types: silence -Wtype-limitsLiam
2022-10-06Merge pull request #6142 from lat9nq/prog_meta_ref_bind_addressbunnei
program_metadata: Avoid reference binding to misaligned address
2022-10-06Merge pull request #8944 from Tachi107/patch-2bunnei
build(room): simplify yuzu-room installation
2022-10-06Merge pull request #8467 from FernandoS27/yfc-rel-1Fernando S
Project yuzu Fried Chicken (Y.F.C.) Part 1
2022-10-06vulkan_blitter: Fix pool allocation double free.Byte
2022-10-06maxwell_dma: remove warnings from implemented functionalityLiam
2022-10-06General: address feedbackFernando Sahmkow
2022-10-06state_tracker: workaround channel setup for homebrewLiam
2022-10-06general: rework usages of UNREACHABLE macroLiam
2022-10-06nvdisp: End system frame after requesting to swap buffersMorph
Fixes frametime reporting
2022-10-06address_space: Rename va_start to virt_startMorph
Avoids conflicting with the va_start macro
2022-10-06address_space: Address feedbackMorph
2022-10-06general: Format licenses as per SPDX guidelinesMorph
2022-10-06NvHostChannels: improve hack for supporting multiple channels.Fernando Sahmkow
2022-10-06Address Feedback from bylaws.Fernando Sahmkow
2022-10-06Nvflinger: correct duplication.Fernando Sahmkow
2022-10-06Core: Fix get nvmap object random crashVonChenPlus
2022-10-06General: Fix clang format.Fernando Sahmkow
2022-10-06Common: Fix variable shadowing.Fernando Sahmkow
2022-10-06Vulkan Swapchain: Overall improvements.Fernando Sahmkow
2022-10-06NvDec: Fix regressions.Fernando Sahmkow
2022-10-06Vulkan Texture Cache: Limit render area to the max width/height of the targets.Fernando Sahmkow
2022-10-06ImageBase: Basic fixes.Fernando Sahmkow
2022-10-06General: Fix compilation for GCCLiam White
2022-10-06VideoCore: Implement formats needed for N64 emulation.Fernando Sahmkow
2022-10-06Buffer Cache: Deduce vertex array limit from memory layout when limit is the ↵Fernando Sahmkow
highest possible.
2022-10-06VideoCore: Add option to dump the macros.Fernando Sahmkow
2022-10-06NVDRV: Further improvements.Fernando Sahmkow
2022-10-06Buffer Cache: Basic fixes.Fernando Sahmkow
2022-10-06Decoders: Improve overall speed.Fernando Sahmkow
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06Maxwell3D: Add small_index_2Fernando Sahmkow
2022-10-06Memory Manager: ensure safety of GPU to CPU address.Fernando Sahmkow
2022-10-06MemoryManager: Fix errors popping out.Fernando Sahmkow
2022-10-06Shader Decompiler: implement better tracking for Vulkan samplers.Fernando Sahmkow
2022-10-06Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow
2022-10-06Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.Fernando Sahmkow
2022-10-06MemoryManager: Finish up the initial implementation.Fernando Sahmkow
2022-10-06OpenGL: Fix TickWorkFernando Sahmkow
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06MemoryManager: initial multi paging system implementation.Fernando Sahmkow
2022-10-06Vulkan: Fix Scissor on ClearsFernando Sahmkow
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow
2022-10-06NVDRV: Refactor Host1xFernando Sahmkow
2022-10-06VideoCore: Refactor syncing.Fernando Sahmkow
2022-10-06Texture Cache: Fix GC and GPU Modified on Joins.Fernando Sahmkow