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2018-08-19Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec
2018-08-19Added WrapMode MirrorOnceClampToEdgeDavid Marcec
Used by splatoon 2
2018-08-18Merge pull request #1100 from ogniK5377/missing-predbunnei
Added pred-condition GreaterThanWithNan
2018-08-18Added predcondition GreaterThanWithNanDavid Marcec
2018-08-17Merge pull request #1096 from bunnei/supported-blitsbunnei
gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17Merge pull request #1097 from bunnei/gl-criticalbunnei
renderer_opengl: Treat OpenGL errors as critical.
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer
* Used by Mario Tennis Aces
2018-08-17Merge pull request #1090 from lioncash/ctor-assignbunnei
core: Delete System copy/move constructors and assignment operators
2018-08-17Merge pull request #1091 from lioncash/warningbunnei
qt/main: Get rid of compilation warnings
2018-08-17Merge pull request #1093 from ↵bunnei
greggameplayer/GetDefaultDisplayResolutionChangeEvent Implement GetDefaultDisplayResolutionChangeEvent
2018-08-17gl_rasterizer_cache: Remove asserts for supported blits.bunnei
2018-08-17renderer_opengl: Treat OpenGL errors as critical.bunnei
2018-08-17Merge pull request #1019 from Subv/vertex_divisorbunnei
Rasterizer: Manually implemented instanced rendering.
2018-08-16Merge pull request #1087 from MerryMage/dynarmicbunnei
dynarmic: Update to 550d662
2018-08-16Merge pull request #1084 from bunnei/depthbunnei
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
2018-08-16correct coding stylegreggameplayer
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer
Require by Toki Tori and Toki Tori 2+
2018-08-16Merge pull request #1085 from lioncash/namespacebunnei
common: Namespace hex_util.h/.cpp
2018-08-16qt/main: Unindent code in OnMenuInstallToNAND()Lioncash
We can change this into an early-return if the filename is empty. There's no need to include all of the code within the if statement.
2018-08-16qt/main: Make installation dialog text within OnMenuInstallToNAND() translatableLioncash
This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16qt/main: Get rid of compilation warningsLioncash
Gets rid of truncation warnings about conversion to int. While we're at it, we can also de-hardcode the buffer size being used.
2018-08-16core: Delete System copy/move constructors and assignment operatorsLioncash
Prevents potentially making copies or doing silly things by accident with the System instance, particularly given our current core is designed (unfortunately) around one instantiable instance. This will prevent the accidental case of: auto instance = System::Instance(); being compiled without warning when it's supposed to be: auto& instance = System::Instance();
2018-08-16dynarmic: Update to 550d662MerryMage
550d662 load_store_exclusive: Define s == t state to be Constraint_NONE 0b69381 A64/translate: Allow for unpredictable behaviour to be defined 6d236d4 system: Implement MRS CNTFRQ_EL0 6cbb6fb A32/testenv: Add missing headers 6729328 externals: Update xbyak to v5.67 1812bd2 Squashed 'externals/xbyak/' changes from 2794cde7..671fc805 9a95802 externals: Document subtrees 714a840 A64: Implement SQ{ADD, SUB}, and UQ{ADD, SUB}'s vector variants 8cab459 A64: Implement UQADD/UQSUB's scalar variants 18a8151 ir: Add opcodes for unsigned saturating add and subtract a5660ee x64/reg_alloc: Use type alias for array returned by GetArgumentInfo() 29489b5 ir/value: Use type alias CoprocessorInfo for std::array<u8, 8> e23ba26 status_register_access: Add support for bits 0 and 1 of mask to MSR 55190bd fuzz_with_unicorn: Split utility functions into fuzz_util 23b049d A32/translate/load_store: Correct detection of writeback 7ec9f15 A32/translate: Add TranslateSingleInstruction efeecb4 A32/ir_emitter: Bug fix: IREmitter::ExceptionRaised using incorrect opcode 08d1d19 A32/decoders: Split instruction list into include file 2d929cc tests: Refactor unicorn_emu to allow for A32 unicorn f672368 microinstruction: Improve assert messages 7ebff50 emit_x64_vector: EmitVectorNarrow16: AVX512 implementation edce230 emit_x64_vector: EmitVectorNarrow32: prefer pblendw to loading constant
2018-08-16Merge pull request #1075 from lioncash/includebunnei
loader/{nca, xci}: Remove unnecessary includes and unused member variables
2018-08-15common: Namespace hex_util.h/.cppLioncash
It's in the common code, so it should be under the Common namespace like everything else.
2018-08-15Merge pull request #1005 from DarkLordZach/registered-fmtbunnei
file_sys: Add support for registration format
2018-08-15gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.bunnei
2018-08-15Merge pull request #1078 from lioncash/messagebunnei
lm: Handle threads and modules within the logger
2018-08-15Merge pull request #1079 from lioncash/fmtbunnei
loader: Make ResultStatus directly compatible with fmt
2018-08-15Merge pull request #1051 from B3n30/UnscheduleEventThreadsafebunnei
Core::CoreTiming: add UnscheduleEventThreadsafe
2018-08-15Merge pull request #1080 from lioncash/retbunnei
sm/controller: Correct return value of QueryPointerBufferSize
2018-08-15Merge pull request #1083 from Subv/conv_negbunnei
Shaders: Implemented I2F_C and F2I_C, along with the negation bits of the conversion instructions.
2018-08-15Merge pull request #1081 from lioncash/convertbunnei
kernel/server_session: Add IsSession() member function
2018-08-15Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.Subv
2018-08-15Shader/I2F: Implemented the negate I2F_C instruction variant.Subv
2018-08-15Shader/F2I: Implemented the negate bit in the I2F instructionSubv
2018-08-15Shader/F2I: Implemented the F2I_C instruction variant.Subv
2018-08-15Shader/F2I: Implemented the negate bit in the F2I instruction.Subv
2018-08-15Merge pull request #1077 from bunnei/rgba16ubunnei
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-15Merge pull request #1076 from bunnei/format-cleanupbunnei
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
2018-08-15kernel/server_session: Add IsSession() member functionLioncash
Allows querying the inverse of IsDomain() to make things more readable. This will likely also be usable in the event of implementing ConvertDomainToSession().
2018-08-15sm/controller: Correct return value of QueryPointerBufferSizeLioncash
This should be returning a u16 according to Switch Brew.
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-15loader/nca: Remove unnecessary includes and member variablesLioncash
2018-08-15loader/xci: Remove unnecessary includes and member variablesLioncash
Many of these aren't necessary and will cause this file to be required to be recompiled whenever any changes to those files are made, which lengthens compile times for no reason. This also removes an unused metadata variable from AppLoader_XCI
2018-08-15lm: Use LOG_DEBUG for printing out trace logsLioncash
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games.
2018-08-15lm: Handle threads and modules within the loggerLioncash
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game).
2018-08-14gl_rasterizer_cache: Cleanup some PixelFormat names and logging.bunnei
2018-08-14Rasterizer: Implemented instanced rendering.Subv
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are. Instanced vertex arrays are not yet implemented.
2018-08-14gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.bunnei
- Used by Breath of the Wild.