Age | Commit message (Collapse) | Author |
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Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
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Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
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This should make reviewing much easier as you can then see what changed
happened between the old file and the new one
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Yuzu can render 3D.
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Yuzu can now render 3D graphics to some degree.
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fuck git for ruining my day, I will learn but I will not forgive
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vk_buffer_cache: Implement a buffer cache
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This buffer cache is just like OpenGL's buffer cache with some minor
style changes. It uses VKStreamBuffer.
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yuzu/compatdb: Remove unused lambda capture
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service/audio: Provide an implementation of ExecuteAudioRendererRendering
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service/audio/audren_u: Implement OpenAudioRendererAuto
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This currently has the same behavior as the regular
OpenAudioRenderer API function, so we can just move the code within
OpenAudioRenderer to an internal function that both service functions
call.
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This service function appears to do nothing noteworthy on the switch.
All it does at the moment is either return an error code or abort the
system. Given we obviously don't want to kill the system, we just opt
for always returning the error code.
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service/hid: Amend forward declaration of ServiceManager
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vk_stream_buffer: Implement a stream buffer
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Improve the Accuracy of the Rasterizer Cache through a Texception Pass
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gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
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scenarios.
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marked surfaces on next use.
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of Register and Unregister
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maxwell_3d: Use std::bitset to manage dirty flags
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- Memory::MapPages total samplecount was reduced from 4.6% to 1.06%.
- From main menu into the game from 1.03% to 0.35%
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audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_init
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cubeb_init
cubeb now requires that COM explicitly be initialized on the thread
prior to calling cubeb_init.
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The SM namespace is within the Service namespace, so this was forward
declaring a type that didn't exist.
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Silences a compiler warning with clang.
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audio_core/audio_renderer: Provide names for some parameters of AudioRendererParameter
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core/frontend/emu_window: Make ClipToTouchScreen a const member function
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kernel/handle_table: Allow process capabilities to limit the handle table size
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externals: Update cubeb to the master version
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common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
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gl_shader_disk_cache: Remove #pragma once from cpp file
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declaration order
Reorders members in the order that they would actually be initialized
in. Silences a -Wreorder warning.
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declaration order
Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
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This is only necessary in headers. Silences a warning with clang.
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This member function doesn't modify instance state, so it can have the
const specifier applied to it.
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AudioRendererParameter
Provides names for previously unknown entries (aside from the two u8
that appear to be padding bytes, and a single word that also appears
to be reserved or padding).
This will be useful in subsequent changes when unstubbing behavior related
to the audio renderer services.
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These types are within the common library, so they should be within the
Common namespace.
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Keeps the audio library we use up to date.
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These types are within the common library, so they should be using the
Common namespace.
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