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Citron
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Mirror of the Citron emulator
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2020-04-09
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
Fernando Sahmkow
2020-04-09
Merge pull request #3610 from FernandoS27/gpu-caches
Rodrigo Locatti
2020-04-09
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
bunnei
2020-04-08
VkRasterizer: Eliminate Legacy code.
Fernando Sahmkow
2020-04-08
Memory: Correct GCC errors.
Fernando Sahmkow
2020-04-08
Memory: Address Feedback.
Fernando Sahmkow
2020-04-08
GPUMemoryManager: Improve safety of memory reads.
Fernando Sahmkow
2020-04-08
Merge pull request #3624 from Kewlan/fix-sl-sr-position
bunnei
2020-04-08
Place SL and SR in the right most column.
Kewlan
2020-04-07
Merge pull request #3572 from FearlessTobi/port-5127
bunnei
2020-04-07
video_core/textures: Move GetMaxAnisotropy to cpp file
ReinUsesLisp
2020-04-07
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp
2020-04-07
Merge pull request #3621 from SilverBeamx/fullnamefix
Zach Hilman
2020-04-07
Addressed feedback: switched to snake case and fixed clang-format errors
SilverBeamx
2020-04-07
Merge pull request #3599 from ReinUsesLisp/revert-3499
bunnei
2020-04-07
Removed leftover test code
SilverBeamx
2020-04-07
Addressed feedback: removed CMake hack in favor of building the necessary str...
SilverBeamx
2020-04-07
Merge pull request #3489 from namkazt/patch-2
Rodrigo Locatti
2020-04-07
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
SilverBeamx
2020-04-07
address nit.
Nguyen Dac Nam
2020-04-07
Apply suggestions from code review
Nguyen Dac Nam
2020-04-07
file_sys: fix LayeredFS error when loading some games made with… (#3602)
enler
2020-04-06
Clang Format.
Fernando Sahmkow
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
Query Cache: Use VAddr instead of physical memory for adressing.
Fernando Sahmkow
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-04-06
Merge pull request #3513 from ReinUsesLisp/native-astc
Fernando Sahmkow
2020-04-06
shader_decode: SULD.D using std::pair instead of out parameter
namkazy
2020-04-06
shader_decode: SULD.D avoid duplicate code block.
namkazy
2020-04-06
shader_decode: SULD.D fix conversion error.
namkazy
2020-04-06
shader_decode: SULD.D implement bits64 and reverse shader ir init method to r...
namkazy
2020-04-05
Merge pull request #3592 from ReinUsesLisp/ipa
Fernando Sahmkow
2020-04-05
Merge pull request #3589 from ReinUsesLisp/fix-clears
Fernando Sahmkow
2020-04-05
silent warning (conversion error)
namkazy
2020-04-05
shader_decode: SULD.D -> SINT actually same as UNORM.
namkazy
2020-04-05
shader_decode: SULD.D fix decode SNORM component
namkazy
2020-04-05
clang-format
namkazy
2020-04-05
shader_decode: get sampler descriptor from registry.
namkazy
2020-04-05
tweaking.
namkazy
2020-04-05
clang-format
Nguyen Dac Nam
2020-04-05
cleanup unuse params
namkazy
2020-04-05
cleanup debug code.
namkazy
2020-04-05
reimplement get component type, uncomment mistaken code
namkazy
2020-04-05
remove disable optimize
namkazy
2020-04-05
[wip] reimplement SULD.D
namkazy
2020-04-05
add shader stage when init shader ir
namkazy
2020-04-05
clang-fix
Nguyen Dac Nam
2020-04-05
shader: image - import PredCondition
Nguyen Dac Nam
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