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2020-02-01shader/shift: Implement SHIFT_RIGHT_{IMM,R}ReinUsesLisp
Shifts a pair of registers to the right and returns the low register.
2020-02-01shader/shift: Implement SHF_LEFT_{IMM,R}ReinUsesLisp
Shifts a pair of registers to the left and returns the high register.
2020-01-29Merge pull request #3350 from ReinUsesLisp/atombunnei
shader/memory: Implement ATOM.ADD
2020-01-29Merge pull request #3355 from ReinUsesLisp/break-downbunnei
texture_cache/surface_base: Fix layered break down
2020-01-29Merge pull request #3358 from ReinUsesLisp/implicit-texture-cachebunnei
gl_texture_cache: Silence implicit sign cast warnings
2020-01-28Merge pull request #3359 from ReinUsesLisp/assert-point-sizebunnei
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSizeReinUsesLisp
This was implemented by a previous commit and it's no longer required.
2020-01-28Merge pull request #3352 from Simek/dark-theme-refinementsbunnei
GUI: dark themes refinements and QSS cleanup
2020-01-28Merge pull request #3354 from ReinUsesLisp/depth-stencilbunnei
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-27gl_texture_cache: Silence implicit sign cast warningsReinUsesLisp
2020-01-27Merge pull request #3346 from bunnei/bsd-stubbunnei
bsd: Stub several more functions.
2020-01-26texture_cache/surface_base: Fix layered break downReinUsesLisp
Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that.
2020-01-26gl_texture_cache: Properly implement depth/stencil samplingReinUsesLisp
This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle.
2020-01-26dark themes refinements and cleanupBartosz Kaszubowski
2020-01-26shader/memory: Implement ATOM.ADDReinUsesLisp
ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition.
2020-01-25bsd: Stub several more functions.bunnei
- Required for Little Town Hero to boot further.
2020-01-25Merge pull request #3343 from FearlessTobi/ui-tabbunnei
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24Merge pull request #3326 from FearlessTobi/port-5039bunnei
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
2020-01-24Merge pull request #3344 from ReinUsesLisp/vk-botwbunnei
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24Merge pull request #3273 from FernandoS27/txd-arraybunnei
Shader_IR: Implement TXD Array.
2020-01-24Merge pull request #3340 from SciresM/pmdxbunnei
loader: provide default arguments (zero byte) to NSOs
2020-01-24vk_shader_decompiler: Disable default values on unwritten render targetsReinUsesLisp
Some games like The Legend of Zelda: Breath of the Wild assign render targets without writing them from the fragment shader. This generates Vulkan validation errors, so silence these I previously introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The problem is that this is not what games expect. This commit reverts that change.
2020-01-23Merge pull request #2800 from FearlessTobi/port-4049bunnei
Port citra-emu/citra#4049: "Input: UDP Client to provide motion and touch controls"
2020-01-24yuzu/configuration: create UI tab and move gamelist settings thereFearlessTobi
2020-01-23common/logging: don't use regex for path trimmingBreadFish64
2020-01-23Replace GetString with Get functionFearlessTobi
This should hopefully fix compilation errors.
2020-01-23Address second part of review commentsFearlessTobi
2020-01-23Address review commentsFearlessTobi
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23Merge pull request #3341 from bunnei/time-posix-myrulebunnei
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23Merge pull request #3338 from ReinUsesLisp/no-fastmathFernando Sahmkow
gl_shader_cache: Disable fastmath on Nvidia
2020-01-22service: time: Implement ToPosixTimeWithMyRule.bunnei
- Used by Pokemon Mystery Dungeon.
2020-01-22loader: provide default arguments (zero byte) to NSOsMichael Scire
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require that the argument region be populated. Failure to do so results in an integer underflow in argument count, and eventually an unmapped read at 0x800000000. Providing this default fixes this. Note that the behavior of official software is as yet unverified, arguments-wise.
2020-01-22Merge pull request #3324 from FearlessTobi/port-5037bunnei
Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
2020-01-22Merge pull request #3339 from Simek/dark-theme-updateZach Hilman
GUI: fix minor issues with dark themes + rename and reorder themes
2020-01-22fix qss stylesheet whitespacesBartosz Kaszubowski
2020-01-22GUI: fix minor issues with dark themesBartosz Kaszubowski
GUI: rename and reorder themes
2020-01-21gl_shader_cache: Disable fastmath on NvidiaReinUsesLisp
2020-01-20Merge pull request #3330 from ReinUsesLisp/vk-blit-screenFernando Sahmkow
vk_blit_screen: Initial implementation
2020-01-20vk_blit_screen: Address feedbackReinUsesLisp
2020-01-20Merge pull request #3334 from bunnei/time-fixbunnei
time: Fix month off-by-one error.
2020-01-20time: Fix month off-by-one error.bunnei
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20Merge pull request #3332 from bunnei/config-audio-tabbunnei
yuzu_qt: config: Move audio to its own tab.
2020-01-20GUI/gamelist: add "None" as an option for second row and remove dynamically ↵Bartosz Kaszubowski
duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
2020-01-20Merge pull request #3328 from ReinUsesLisp/vulkan-atomsbunnei
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-19Merge pull request #3322 from ReinUsesLisp/vk-front-facebunnei
vk_graphics_pipeline: Set front facing properly
2020-01-19yuzu_qt: config: Move audio to its own tab.bunnei
- We have some important audio settings, makes them more discoverable.
2020-01-19Merge pull request #3271 from bunnei/time-rewritebunnei
service: time: Rewrite implementation of glue services.
2020-01-19vk_blit_screen: Initial implementationReinUsesLisp
This abstraction takes care of presenting accelerated and non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19Merge pull request #3313 from ReinUsesLisp/vk-rasterizerbunnei
vk_rasterizer: Implement Vulkan's rasterizer