Age | Commit message (Collapse) | Author |
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resource management."
This reverts commit f2c26443f85a3c3fd43137509368ba5c7ab80ee7.
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issues"
This reverts commit fc086f93b2165b5c210cb7dcd6c18ebe17f1fd7b.
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hle_ipc: Add a getter for PID
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configuration: Add CPU tab to game properties and slight per-game settings rework
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Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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parent_of_member: Make sign conversion explicit in OffsetOfImpl()
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input_common: Sanitize motion data
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Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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perf_stats: Rework FPS counter to be more accurate
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KTransferMemory: Return size instead of size * PageSize in GetSize()
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size is already the size in bytes. We do not need to multiply it by the page size
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buffer_cache: Ensure null buffers cannot take the fast uniform bind path
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CMakeLists: Enforce C4715 on MSVC
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configure_debug: FIx duplicate labels
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This is similar to -Werror=return-type
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Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
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yuzu/main: Fix version info in logging and about dialog
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main: Prevent installing base titles into NAND
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ci: linux: Freeze AppImage binaries
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Fixes a crash in New Pokemon Snap
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A regression was introduced on May 13 by linuxdeploy that causes file
open dialogs to crash yuzu in the AppImage (likely this commit
1e28ee38fa174279defe70cdaadf2a552c80258c from
linuxdeploy/linuxdeploy-desktopfile). Instead of downloading the latest
version from each of the repos we use to build the AppImage, just
download the ones hosted at yuzu-emu/ext-linux-bin, which are the same
binaries we have been using, but verified to be working and won't update
on us beyond our control.
This can eventually be moved into the container itself to remove the
need to download them at build time.
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nvflinger: Create layers when they are queried but not found
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core: Make variable shadowing a compile-time error
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nifm, ssl: Fix incorrect response sizes
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Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
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This is more concise and consistent with the rest of the codebase.
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On Linux, build SDL2 from externals with HIDAPI support
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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main: Add running title's version to window name on EA/mainline
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Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
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Various improvements to IPC and session management
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texture_cache: Handle out of bound texture blits
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input_common: Implement SDL motion
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Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
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Monke brain can't remember what all of these does a year later.
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Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
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The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.
This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.
The status bar update frequency was also changed from 2 seconds to 500ms.
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Fixes the missing title version number on EA/mainline builds which override the title bar string.
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externals: Update mbedtls to 8c88150ca
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externals: Checkout 79e8d17024 for FFmpeg
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6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires
manually fetching all of FFmpeg's tags. `git` reports that the commit
does not exist initially and can be confusing as a result. Instead,
checkout the immediately previous commit from n4.3.1 on their master
branch.
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