Age | Commit message (Expand) | Author |
2021-07-22 | shader: Implement I2I CC | ameerj |
2021-07-22 | shader: Implement I2I SAT | ameerj |
2021-07-22 | vk_pipeline_cache: Fix size hashing of shaders | ReinUsesLisp |
2021-07-22 | shader: Fix ISCADD logic for PO/CC | ameerj |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp |
2021-07-22 | shader: Implement ISCADD CC | ameerj |
2021-07-22 | shader: Implement VMAD, VMNMX, VSETP | ameerj |
2021-07-22 | shader: Add missing I2I exception when CC is used | ReinUsesLisp |
2021-07-22 | shader: Better interpolation and disabled attributes support | ReinUsesLisp |
2021-07-22 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp |
2021-07-22 | vk_pipeline_cache: Fix pipeline and shader caches | ReinUsesLisp |
2021-07-22 | shader: Implement front face | ReinUsesLisp |
2021-07-22 | shader: Fix structured control flow on KIL instructions | ReinUsesLisp |
2021-07-22 | shader: Fix TXQ | FernandoS27 |
2021-07-22 | shader: Fix rasterizer integration order issues | ReinUsesLisp |
2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp |
2021-07-22 | shader: Refactor PTP and other minor changes | ReinUsesLisp |
2021-07-22 | shader: Add IR opcode for ImageFetch | FernandoS27 |
2021-07-22 | shader: Implement TLD4.PTP | FernandoS27 |
2021-07-22 | shader: Fix Array Indices in TEX/TLD4 | FernandoS27 |
2021-07-22 | shader: Implement FragDepth | FernandoS27 |
2021-07-22 | shader: Implement TLD4S. | FernandoS27 |
2021-07-22 | shader: Implement TLD4 and TLD4_B | FernandoS27 |
2021-07-22 | shader: Implement SHFL | ameerj |
2021-07-22 | shader: Track first bindless argument instead of the instruction itself | ReinUsesLisp |
2021-07-22 | shader: Properly insert Prologue instruction | ReinUsesLisp |
2021-07-22 | shader: Minor style nits | ReinUsesLisp |
2021-07-22 | shader: Fix F2I | FernandoS27 |
2021-07-22 | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | ReinUsesLisp |
2021-07-22 | shader: Fix use-after-free bug in object_pool | ReinUsesLisp |
2021-07-22 | shader: Implement VOTE | ameerj |
2021-07-22 | vk_pipeline_cache: Fix ReleaseContents order | ReinUsesLisp |
2021-07-22 | shader: Fix TEX mask | ReinUsesLisp |
2021-07-22 | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp |
2021-07-22 | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp |
2021-07-22 | shader: Fold interpolation multiplications | ReinUsesLisp |
2021-07-22 | shader: Better but still partial interpolation support | ReinUsesLisp |
2021-07-22 | shader: Implement DMNMX, DSET, DSETP | ameerj |
2021-07-22 | shader: Implement FADD32I | FernandoS27 |
2021-07-22 | shader: Implement F2F | FernandoS27 |
2021-07-22 | shader: Add missing fp64 usage flags | ReinUsesLisp |
2021-07-22 | shader: Implement DMUL and DFMA | ameerj |
2021-07-22 | shader: Add FP64 register load/store helpers | ameerj |
2021-07-22 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp |
2021-07-22 | shader: Fix floating point comparison for FP16 | FernandoS27 |
2021-07-22 | shader: Implement HSETP2 | FernandoS27 |
2021-07-22 | shader: Implement HSET2 | FernandoS27 |
2021-07-22 | shader: Implement HMUL2 | FernandoS27 |
2021-07-22 | shader: Implement HFMA2 | FernandoS27 |
2021-07-22 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp |