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Mirror of the Citron emulator
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2021-07-22
shader: Fix fixed pipeline point size on geometry shaders
ReinUsesLisp
2021-07-22
shader: Add constant propagation for *&^| binary operations
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement OUT
ReinUsesLisp
2021-07-22
internal_stage_buffer_entry_read: Remove pragma optimize off
lat9nq
2021-07-22
shader: Stub SR_INVOCATION_INFO
ReinUsesLisp
2021-07-22
shader: Stub ISBERD
ReinUsesLisp
2021-07-22
shader: Fix CC in I2I
ReinUsesLisp
2021-07-22
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
2021-07-22
pipeline_helper: Simplify descriptor objects initialization
ReinUsesLisp
2021-07-22
shader: Simplify FLO and throw on CC
ReinUsesLisp
2021-07-22
shader: Mark blocks with no end branch as unreachable
ReinUsesLisp
2021-07-22
shader: Implement LOP CC
ReinUsesLisp
2021-07-22
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
shader: Apply sign bit in FCMP (imm)
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
ReinUsesLisp
2021-07-22
spirv: Move phi node patching to a separate function
ReinUsesLisp
2021-07-22
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-22
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-22
vk_rasterizer: Request outside render pass execution context for compute
ReinUsesLisp
2021-07-22
pipeline_helper: Add missing [[maybe_unused]]
ReinUsesLisp
2021-07-22
spirv: Fix forward declarations on phi nodes
ReinUsesLisp
2021-07-22
shader: Mark ImageWrite with side effects
ReinUsesLisp
2021-07-22
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
FernandoS27
2021-07-22
shader: Remove outdated comment in F2I
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader: Fix Windows build issues
ReinUsesLisp
2021-07-22
shader: Address feedback + clang format
lat9nq
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Fix FCMP immediate variant
ReinUsesLisp
2021-07-22
shader: Fix dangling labels
ReinUsesLisp
2021-07-22
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-22
shader: Fix F2I
ReinUsesLisp
2021-07-22
shader: Fix TextureGrad
ReinUsesLisp
2021-07-22
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement indexed Position and ClipDistances
FernandoS27
2021-07-22
shader: Implement indexed attributes
FernandoS27
2021-07-22
shader: Implement AL2P
FernandoS27
2021-07-22
shader: Fix BRX tracking
FernandoS27
2021-07-22
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
ReinUsesLisp
2021-07-22
shader: Move recursive SSA rewrite to the heap
ReinUsesLisp
2021-07-22
shader: Fix ShadowCube declaration type, set number of pipeline threads based...
FernandoS27
2021-07-22
shader: Fix splits on blocks using indirect branches
ReinUsesLisp
2021-07-22
shader: Eliminate orphan blocks more efficiently
ReinUsesLisp
2021-07-22
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
2021-07-22
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
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