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AgeCommit message (Expand)Author
2021-07-26Merge pull request #6725 from lioncash/control-tokenRodrigo Locatti
2021-07-26vk_compute_pass: Fix pipeline barrier for indexed quadsReinUsesLisp
2021-07-26vk_buffer_cache: Add transform feedback usage to null bufferReinUsesLisp
2021-07-26emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()Lioncash
2021-07-26emit_spirv_instructions: Add missing header guardLioncash
2021-07-26shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash
2021-07-26control_flow: Fix duplicate switch case in OpcodeTokenLioncash
2021-07-26object_pool: Add missing return in Chunk move assignment operatorLioncash
2021-07-26shader: Fold integer FMA from Nvidia's patternReinUsesLisp
2021-07-26shader: Use TryInstRecursive on XMAD multiply foldingReinUsesLisp
2021-07-26shader: Add TryInstRecursive utility to valuesReinUsesLisp
2021-07-25Merge pull request #6697 from ameerj/fps-capbunnei
2021-07-25Merge branch 'master' into fullscreen-enumlat9nq
2021-07-25Merge pull request #6575 from FernandoS27/new_settingsbunnei
2021-07-25Merge pull request #6709 from ameerj/screenshot-pathMorph
2021-07-25Merge pull request #6585 from ameerj/hadesbunnei
2021-07-25main: Fix screenshot filepath constructionameerj
2021-07-25Merge pull request #6699 from lat9nq/common-threadsbunnei
2021-07-25Merge pull request #6706 from FernandoS27/skyline-love-letterFernando S
2021-07-25Grant a license exception to Skyline Emulator.Fernando Sahmkow
2021-07-24Merge pull request #6690 from ReinUsesLisp/dma-clear-fixupsbunnei
2021-07-23renderer_base: Removed redundant settingsameerj
2021-07-23general: Rename "Frame Limit" references to "Speed Limit"ameerj
2021-07-23config, nvflinger: Add FPS cap settingameerj
2021-07-23Merge pull request #6551 from bunnei/improve-kernel-objbunnei
2021-07-23configuration: Use combobox apply template where possiblelat9nq
2021-07-23general: Implement FullscreenMode enumerationlat9nq
2021-07-23common: Publically link to pthreadslat9nq
2021-07-22shader: Support out of bound local memory reads and immediate writesReinUsesLisp
2021-07-22vulkan/blit_image: Commit descriptor sets within worker threadReinUsesLisp
2021-07-22vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptorReinUsesLisp
2021-07-22cmake: Remove unused code in GenerateSCMRev.cmakeReinUsesLisp
2021-07-22qt: Remove "experimental" from asynchronous shader building UIReinUsesLisp
2021-07-22Revert "renderers: Disable async shader compilation"ReinUsesLisp
2021-07-22opengl: Fix asynchronous shadersReinUsesLisp
2021-07-22shader_environment: Receive cache version from outsideReinUsesLisp
2021-07-22cmake: Remove shader cache versionReinUsesLisp
2021-07-22shader: Fix disabled attribute default valuesameerj
2021-07-22gl_device: Simplify GLASM setting logicameerj
2021-07-22glsl: Simplify FCMP emissionameerj
2021-07-22glsl: Update TessellationControl gl_inameerj
2021-07-22renderer_opengl: Use ARB_separate_shader_objectsReinUsesLisp
2021-07-22shader: Implement ISETP.Xameerj
2021-07-22shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp
2021-07-22glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZEameerj
2021-07-22gl_shader_cache: Properly implement asynchronous shadersReinUsesLisp
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
2021-07-22main: Update Shader Cache menu optionsameerj
2021-07-22renderers: Fix clang formattingameerj
2021-07-22shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp