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2018-07-12Merge pull request #649 from ogniK5377/audout-autobunnei
Audout "Auto" functions
2018-07-12Merge pull request #650 from jroweboy/logging-stuffbunnei
Minor logging fixes
2018-07-12yuzu - Fix duplicate logsJames Rowe
2018-07-12yuzu-cmd Apply the filter string from settingsJames Rowe
2018-07-12Audout "Auto" functionsDavid Marcec
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-11Merge pull request #559 from Subv/mount_savedatabunnei
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11Merge pull request #585 from janisozaur/patch-11bunnei
Improve directory creation in WindowsCopyFiles.cmake
2018-07-11Merge pull request #646 from bunnei/fix-hid-smobunnei
hid: Fix timestamps and controller type.
2018-07-10hid: Fix timestamps and controller type.bunnei
- This fixes user input in SMO.
2018-07-10Merge pull request #644 from ogniK5377/getconfig-errbunnei
NvOsGetConfigU32 production impl
2018-07-10Merge pull request #633 from FearlessTobi/port-definesbunnei
Port #3579 from Citra: Clean up architecture-specific defines
2018-07-10Merge pull request #642 from bunnei/create-save-dirbunnei
savedata_factory: Always create a save directory for games.
2018-07-10NvOsGetConfigU32 production implDavid Marcec
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-09Merge pull request #636 from FearlessTobi/add-gitignorebunnei
Port #3513 (partly) from Citra: .gitignore: Add CMakeLists.txt.user to Project/editor files
2018-07-09Merge pull request #635 from FearlessTobi/port-crashfixbunnei
Port #3474 from Citra: Do not crash on unimplemented code in debug build
2018-07-09Merge pull request #634 from FearlessTobi/port-viewport-fixbunnei
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS
2018-07-09Merge pull request #640 from bunnei/flip-tris-viewportbunnei
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
2018-07-09Merge pull request #641 from bunnei/nvhost-ctrl-fixbunnei
nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.
2018-07-08savedata_factory: Always create a save directory for games.bunnei
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei
2018-07-08gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is ↵bunnei
negative. - Fixes a regression with Binding of Isaac.
2018-07-07Merge pull request #625 from Subv/imnmxbunnei
GPU: Implemented the IMNMX shader instruction.
2018-07-07Merge pull request #627 from Subv/bc7ubunnei
GPU: Implemented the BC7U texture format.
2018-07-07Merge pull request #639 from bunnei/revert-vfsbunnei
Revert "Virtual Filesystem (#597)"
2018-07-07Revert "Virtual Filesystem (#597)"bunnei
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-07Merge pull request #632 from FearlessTobi/add-discord-linkbunnei
Port #3466 from Citra: Add link to Discord
2018-07-07GPU: Implemented the BC7U texture format.Subv
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07Port #3513 (partly) from CitrafearlessTobi
2018-07-07Port #3474 from CitrafearlessTobi
2018-07-07Port #3505 from CItrafearlessTobi
2018-07-07Port #3466 from CitraTobias
2018-07-07Port #3579 from CitrafearlessTobi
2018-07-06Merge pull request #631 from lioncash/dynarmicbunnei
externals: Update dynarmic to f7d11baa1
2018-07-06externals: Update dynarmic to f7d11baa1Lioncash
2018-07-06Merge pull request #630 from FearlessTobi/remove-citra-referencesbunnei
Remove some references to Citra
2018-07-06Virtual Filesystem (#597)Zach Hilman
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-06Remove some references to CitrafearlessTobi
2018-07-05Merge pull request #629 from Subv/depth_testbunnei
GPU: Allow using the old NV04 values for the depth test function.
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5
2018-07-05Merge pull request #626 from Subv/shader_syncbunnei
GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05Merge pull request #624 from Subv/f2f_roundbunnei
GPU: Implemented the F2F 'round' rounding mode.
2018-07-05Merge pull request #623 from Subv/vertex_typesbunnei
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
2018-07-05Merge pull request #622 from Subv/unused_texbunnei
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05Merge pull request #621 from Subv/psetp_bunnei
GPU: Implemented the PSETP shader instruction.
2018-07-05Merge pull request #620 from Subv/depth_z32fbunnei
GPU: Implemented the 32 bit float depth buffer format.
2018-07-04GPU: Implemented the IMNMX shader instruction.Subv
It's similar to the FMNMX instruction but it works on integers.
2018-07-04GPU: Implemented the F2F 'round' rounding mode.Subv
It's implemented via the GLSL 'roundEven()' function.
2018-07-04GPU: Stub the shader SYNC and DEPBAR instructions.Subv
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.Subv
Both signed and unsigned variants.
2018-07-04GPU: Ignore textures that the GLSL compiler deemed unused when binding ↵Subv
textures to the shaders.