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Mirror of the Citron emulator
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Author
2021-07-22
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
ReinUsesLisp
2021-07-22
configure_graphics: Re-order vulkan device populating
lat9nq
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
shader: Account for 33-bit IADD3 scenario
ameerj
2021-07-22
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
2021-07-22
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
glsl: Fix shared and local memory declarations
ameerj
2021-07-22
opengl: Implement LOP.CC
ameerj
2021-07-22
vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Implement line width
ReinUsesLisp
2021-07-22
spirv: Fix code emission when descriptor aliasing is unsupported
ReinUsesLisp
2021-07-22
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-22
general: Add setting shader_backend
lat9nq
2021-07-22
glsl: Declare local memory in main
ameerj
2021-07-22
glsl: Add passthrough geometry shader support
ameerj
2021-07-22
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
2021-07-22
glasm: Add passthrough geometry shader support
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Implement conservative rendering
ReinUsesLisp
2021-07-22
shader: Only verify shader when graphics debugging is enabled
ReinUsesLisp
2021-07-22
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
lower_int64_to_int32: Add missing include
lat9nq
2021-07-22
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
2021-07-22
shader: Add int64 to int32 lowering pass
ReinUsesLisp
2021-07-22
shader: Teach global memory base tracker to follow vectors
ReinUsesLisp
2021-07-22
shader: Add constant propagation to integer vectors
ReinUsesLisp
2021-07-22
glsl: Better IAdd Overflow CC fix
ameerj
2021-07-22
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
glsl: Fix IADD CC
ameerj
2021-07-22
shader_recompiler: Fix IADD3 input partitioning
ameerj
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
ReinUsesLisp
2021-07-22
glsl: Remove frag color initialization
ameerj
2021-07-22
glasm: Implement SetAttribute ViewportMask
ameerj
2021-07-22
gl_graphics_pipeline: Inline hash and operator== key functions
ReinUsesLisp
2021-07-22
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
2021-07-22
emit_glsl_special: Skip initialization of frag_color0
ameerj
2021-07-22
shader: Calibrate loop safety threshold
ReinUsesLisp
2021-07-22
buffer_cache: Fix debugging leftover
ReinUsesLisp
2021-07-22
glsl: Add missing ; in EmitSetSampleMask
Morph
2021-07-22
buffer_cache: Fix size reductions not having in mind bind sizes
ReinUsesLisp
2021-07-22
glsl: Fix output varying initialization when transform feedback is used
ameerj
2021-07-22
shaders: Allow shader notify when async shaders is disabled
ameerj
2021-07-22
texture_pass: Fix is_read image qualification
ameerj
2021-07-22
shader: Align constant buffer sizes to 16 bytes
ReinUsesLisp
2021-07-22
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
spirv: Handle small storage buffer loads on devices with no support
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
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