Age | Commit message (Collapse) | Author |
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Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
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yuzu/configuration: Minor clean-up related changes
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filesystem: De-globalize registered_cache_union
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gl_shader_decompiler: Introduce a scoped object and style changes
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kernel: Divide Event into ReadableEvent and WritableEvent
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service/fsp_srv: Implement CleanDirectoryRecursively
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service/audio/audout_u: Amend constructor initialization list order
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Fixed crash with SetNpadMode
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hle/service: Update function tables for erpt:c and usb's IClientEpSession
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Updates the function table for IClientEpSession based off information
provided by SwitchBrew.
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Updates the function table according to information provided by
SwitchBrew.
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These slots are only ever attached to event handling mechanisms within
the class itself, they're never used externally. Because of this, we can
make the functions private.
This also removes redundant usages of the private access specifier.
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classes
Resolves trivial compiler warnings.
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The previous code could potentially be a compilation issue waiting to
occur, given we forward declare the type for a std::unique_ptr. If the
complete definition of the forward declared type isn't visible in a
translation unit that the class is used in, then it would fail to
compile.
Defaulting the destructor in a cpp file ensures the std::unique_ptr's
destructor is only invoked where its complete type is known.
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fixed crash due to handheld
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Orders the constructor initializer list the same way the members of the
class are declared. Prevents -Wreorder warnings
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gl_rasterizer: Enable clip distances when set in register and in shader
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gl_shader_manager: Update pipeline when programs have changed
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video_core: Minor style changes
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gl_rasterizer_cache: Fix several surface copy issues.
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We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.
Gets rid of one of five globals in the filesystem code.
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UI: Remove border from Game List
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Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
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A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
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ReadOnlyVfsDirectory by default
Ensures that read only indeed means read only.
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This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:
root_dir/
- some_dir/
- File.txt
- OtherFile.txt
The end result is just:
root_dir/
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Assert that it is not empty before using it in the DequeueBuffer wait callback.
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service/set: Implement MakeLanguageCode
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This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
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This function simply converts a given index into a language code.
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surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
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Used to store ReadableEvents of all events on the system.
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More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
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Uncheck automatically joycons docked when docked mode is enable
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Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
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- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
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