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2019-11-09yuzu: configure_web: Use Base64 encoded token for simplifying user experience.bunnei
2019-11-08Merge pull request #3080 from FernandoS27/glsl-fixbunnei
GLSLDecompiler: Correct Texture Gather Offset.
2019-11-07GLSLDecompiler: Correct Texture Gather Offset.Fernando Sahmkow
This commit corrects the argument ordering in textureGatherOffset.
2019-11-07Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brxbunnei
shader/control_flow: Abstract repeated code chunks in BRX tracking
2019-11-07buffer_cache: Add missing includes (#3079)Morph
`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included. Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
2019-11-07Merge pull request #3070 from ReinUsesLisp/shader-warningsbunnei
shader_ir: Reduce severity of warnings
2019-11-07shader/control_flow: Specify constness on caller lambdasRodrigo Locatti
Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-11-07shader/control_flow: Use callable template instead of std::functionReinUsesLisp
2019-11-07shader/control_flow: Abstract repeated code chunks in BRX trackingReinUsesLisp
Remove copied and pasted for cycles into a common templated function.
2019-11-07shader/control_flow: Silence Intellisense cast warningsReinUsesLisp
2019-11-07shader/control_flow: Remove brace initializer in std containersReinUsesLisp
These containers have a default constructor.
2019-11-07shader/decode: Reduce severity of arithmetic rounding warningsReinUsesLisp
2019-11-07shader/arithmetic: Reduce RRO stub severityReinUsesLisp
2019-11-07shader/texture: Remove NODEP warningsReinUsesLisp
These warnings don't offer meaningful information while decoding shaders. Remove them.
2019-11-06Merge pull request #3078 from bunnei/azure-rename-partialbunnei
ci: Rename build folder only on non-mainline builds
2019-11-06ci: Rename build folder only on non-mainline buildsbunnei
2019-11-06Merge pull request #3077 from yuzu-emu/revert-3073-azure-rename-partialbunnei
Revert "ci: Rename build folder only on non-mainline builds"
2019-11-06Revert "ci: Rename build folder only on non-mainline builds"bunnei
2019-11-06Merge pull request #3057 from ReinUsesLisp/buffer-sub-databunnei
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06Merge pull request #3076 from DarkLordZach/telem-namesbunnei
ci: Populate build repository from Azure environment
2019-11-06Merge pull request #3062 from bunnei/event-improvebunnei
kernel: Improve events
2019-11-06Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti
shader/node: Unpack bindless texture encoding
2019-11-05ci: Populate build repository from Azure environmentZach Hilman
2019-11-05Merge pull request #3073 from DarkLordZach/azure-rename-partialbunnei
ci: Rename build folder only on non-mainline builds
2019-11-05ci: Rename build folder only on non-mainline buildsZach Hilman
2019-11-06Merge pull request #2859 from Morph1984/hidDavid
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-05Merge pull request #2914 from FernandoS27/fermi-fixbunnei
Fermi2D: limit blit area to only available area
2019-11-05Merge pull request #3045 from lioncash/zlib-testsbunnei
externals: Remove special casing of zlib's tests.
2019-11-05Merge pull request #3065 from bunnei/zero-init-paddingbunnei
common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-03common_func: Use std::array for INSERT_PADDING_* macros.bunnei
- Zero initialization here is useful for determinism.
2019-11-03Merge pull request #3059 from FearlessTobi/stub-am-commandsbunnei
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03Merge pull request #3060 from FearlessTobi/patch-1Mat M
common/bit_field: Remove FORCE_INLINE calls
2019-11-03Merge pull request #3064 from yuzu-emu/revert-3063-zero-init-paddingbunnei
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
2019-11-03Revert "common_func: Use std::array for INSERT_PADDING_* macros."bunnei
2019-11-03Merge pull request #3063 from bunnei/zero-init-paddingbunnei
common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-03common_func: Use std::array for INSERT_PADDING_* macros.bunnei
- Zero initialization here is useful for determinism.
2019-11-03kernel: readable_event: Signal only once.bunnei
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03kernel: readable_event: Initialize members.bunnei
2019-11-03common/bit_field: Remove FORCE_INLINE calls Tobias
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167. They were supposed to be removed by him, but he missed them.
2019-11-03core/am: Stub InitializeApplicationCopyrightFrameBuffer, ↵FearlessTobi
SetApplicationCopyrightImage and SetApplicationCopyrightVisibility These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03Merge pull request #3058 from FearlessTobi/port-4948bunnei
Port citra-emu/citra#4948: "citra_qt: add amiibo drag and drop support"
2019-11-03citra_qt: add amiibo drag and drop supportFearlessTobi
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-02gl_rasterizer: Re-enable stream buffer memory due to global memoryReinUsesLisp
Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute.
2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions.
2019-10-31Merge pull request #3054 from FernandoS27/fix-tld4-2Rodrigo Locatti
shader_ir: Fix regression on TLD4
2019-10-30Shader_IR: Fix regression on TLD4Fernando Sahmkow
Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that.
2019-10-30Merge pull request #3050 from FernandoS27/fix-tld4Rodrigo Locatti
shader_ir: Fix TLD4 and add bindless variant
2019-10-30Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow
This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant.
2019-10-30Merge pull request #3038 from lioncash/docsRodrigo Locatti
kernel/scheduler: Minor changes