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2018-11-11Merge pull request #1654 from degasus/dirty_flagsbunnei
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-10Merge pull request #1656 from ogniK5377/message-queueJames Rowe
Ability to switch between docked and undocked mode in-game
2018-11-10Merge pull request #1661 from lioncash/dtorJames Rowe
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
2018-11-08rasterizer_cache: Add missing virtual destructor to RasterizerCacheObjectLioncash
Ensures that destruction will always do the right thing in any context.
2018-11-08gl_resource_manager: Amend clang-format discrepanciesLioncash
Fixes the buildbot.
2018-11-07Merge pull request #1658 from ogniK5377/holdtype-stylebunnei
Updated npad styles on holdtype switches
2018-11-07svcBreak now dumps information from the debug buffer passed (#1646)David
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments
2018-11-07Merge pull request #1655 from ogniK5377/shantaebunnei
Implement acc:TrySelectUserWithoutInteraction
2018-11-08Renamed CheckIfOperationChanged to OnDockedModeChangedDavid Marcec
2018-11-08Updated npad styles on holdtype switchesDavid Marcec
Fixes input for megaman
2018-11-07FixupsDavid Marcec
2018-11-07Merge pull request #1630 from bunnei/fix-mapbufferexbunnei
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07Merge pull request #1635 from Tinob/masterbunnei
Implement multi-target viewports and blending
2018-11-07Merge pull request #1653 from degasus/profilerbunnei
gl_rasterizer: Update microprofile scopes.
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07fixed spelling errorDavid Marcec
2018-11-07Added missing logDavid Marcec
2018-11-07Implement acc:TrySelectUserWithoutInteractionDavid Marcec
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-06gl_rasterizer: Skip VAO binding if the state is clean.Markus Wick
2018-11-06gl_rasterizer: Split VAO and VB setup functions.Markus Wick
2018-11-06gl_rasterizer_cache: Add profiles for Copy and Blit.Markus Wick
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06gl_resource_manager: Profile creation and deletion.Markus Wick
2018-11-06gl_stream_buffer: Profile orphaning of stream buffer.Markus Wick
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06microprofile: Drop ReleaseActiveBuffer scope.Markus Wick
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06Merge pull request #1649 from degasus/split_resource_managerbunnei
gl_resource_manager: Split implementations in .cpp file.
2018-11-06gl_resource_manager: Split implementations in .cpp file.Markus Wick
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-05Merge pull request #1616 from FernandoS27/cube-arraybunnei
Implement Cube Arrays
2018-11-05Merge pull request #1633 from ogniK5377/reload-inputbunnei
Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05Merge pull request #1441 from CarlKenner/DebuggerLogbunnei
logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05Merge pull request #1639 from DarkLordZach/open-yuzu-folderbunnei
qt: Add help option to open yuzu folder
2018-11-05Add support to color mask to avoid issues in blending caused by wrong values ↵Rodolfo Bogado
in the alpha channel in some render targets.
2018-11-04Implement multi-target viewports and blendingRodolfo Bogado
2018-11-04Merge pull request #1625 from FernandoS27/astcbunnei
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04Merge pull request #1645 from dharmin/masterMat M
Fix quickstart link
2018-11-04Merge pull request #1643 from FreddyFunk/typoMat M
Fix typo in BufferTransformFlags
2018-11-05Fix quickstart linkDharmin K Shah
2018-11-04Fix typo in BufferTransformFlagsFrederic Laing
2018-11-03qt: Add help option to open yuzu folderZach Hilman
Opens a new file manager window at the UserDir.
2018-11-03Merge pull request #1636 from ogniK5377/hwopus-bad-assertbunnei
Fixed incorrect hwopus assert
2018-11-02Fixed incorrect hwopus assertDavid Marcec
2018-11-02Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec
This should fix crashes when launching multiple games in yuzu
2018-11-01Fix ASTC Decompressor to support depth parameterFernandoS27
2018-11-01Merge pull request #1615 from lioncash/inputbunnei
configure_system: Contrain profile usernames to 32 characters
2018-11-01memory_manager: Do not MapBufferEx over already in use memory.bunnei
- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01Merge pull request #1623 from Tinob/masterbunnei
Improve OpenGL state handling
2018-11-01Fix ASTC formatsFernandoS27
2018-11-01Implemented ASTC 5x5FernandoS27
2018-11-01Implement Cube ArraysFernandoS27
2018-11-01Merge pull request #1527 from FernandoS27/assert-flowbunnei
Assert Control Flow Instructions using Control Codes
2018-11-01Merge pull request #1622 from bunnei/fix-macrosbunnei
maxwell_3d: Restructure macro upload to use a single macro code memory.