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Mirror of the Citron emulator
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Author
2020-04-07
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp
2020-04-07
Merge pull request #3621 from SilverBeamx/fullnamefix
Zach Hilman
2020-04-07
Addressed feedback: switched to snake case and fixed clang-format errors
SilverBeamx
2020-04-07
Merge pull request #3599 from ReinUsesLisp/revert-3499
bunnei
2020-04-07
Removed leftover test code
SilverBeamx
2020-04-07
Addressed feedback: removed CMake hack in favor of building the necessary str...
SilverBeamx
2020-04-07
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
ReinUsesLisp
2020-04-07
Merge pull request #3489 from namkazt/patch-2
Rodrigo Locatti
2020-04-07
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
SilverBeamx
2020-04-07
address nit.
Nguyen Dac Nam
2020-04-07
renderer_vulkan: Query device names from the backend
ReinUsesLisp
2020-04-07
common/dynamic_library: Import and adapt helper from Dolphin
ReinUsesLisp
2020-04-07
shader/conversion: Implement I2I sign extension, saturation and selection
ReinUsesLisp
2020-04-07
Apply suggestions from code review
Nguyen Dac Nam
2020-04-07
file_sys: fix LayeredFS error when loading some games made with… (#3602)
enler
2020-04-06
Clang Format.
Fernando Sahmkow
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
Query Cache: Use VAddr instead of physical memory for adressing.
Fernando Sahmkow
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-04-06
Merge pull request #3513 from ReinUsesLisp/native-astc
Fernando Sahmkow
2020-04-06
shader_decode: SULD.D using std::pair instead of out parameter
namkazy
2020-04-06
shader_decode: SULD.D avoid duplicate code block.
namkazy
2020-04-06
shader_decode: SULD.D fix conversion error.
namkazy
2020-04-06
shader_decode: SULD.D implement bits64 and reverse shader ir init method to r...
namkazy
2020-04-06
shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-04-06
shader/memory: Add "using std::move"
ReinUsesLisp
2020-04-06
shader/memory: Minor fixes in ATOM
ReinUsesLisp
2020-04-06
yuzu: Fixes to game list sorting
FearlessTobi
2020-04-05
Merge pull request #3592 from ReinUsesLisp/ipa
Fernando Sahmkow
2020-04-05
Merge pull request #3589 from ReinUsesLisp/fix-clears
Fernando Sahmkow
2020-04-05
silent warning (conversion error)
namkazy
2020-04-05
shader_decode: SULD.D -> SINT actually same as UNORM.
namkazy
2020-04-05
shader_decode: SULD.D fix decode SNORM component
namkazy
2020-04-05
clang-format
namkazy
2020-04-05
shader_decode: get sampler descriptor from registry.
namkazy
2020-04-05
yuzu/configuration: Only assert that all buttons exist when we are handling t...
FearlessTobi
2020-04-05
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
FearlessTobi
2020-04-05
tweaking.
namkazy
2020-04-05
clang-format
Nguyen Dac Nam
2020-04-05
cleanup unuse params
namkazy
2020-04-05
cleanup debug code.
namkazy
2020-04-05
reimplement get component type, uncomment mistaken code
namkazy
2020-04-05
remove disable optimize
namkazy
2020-04-05
[wip] reimplement SULD.D
namkazy
2020-04-05
add shader stage when init shader ir
namkazy
2020-04-05
clang-fix
Nguyen Dac Nam
2020-04-05
shader: image - import PredCondition
Nguyen Dac Nam
2020-04-05
shader: SULD.D bits32 implement more complexer method.
Nguyen Dac Nam
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