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2018-03-25main.cpp: Replace Citra with yuzu Wiki LinksN00byKing
2018-03-25main.cpp: Update Dialog from citra to yuzuN00byKing
2018-03-22Merge pull request #264 from valentinvanelslande/cmd-dynarmicbunnei
yuzu_cmd: change default cpu core to dynarmic
2018-03-22yuzu_cmd: change default cpu core to dynarmicValentin Vanelslande
2018-03-22default_ini: change default cpu core to dynarmicValentin Vanelslande
2018-03-22Merge pull request #263 from N00byKing/non3dsbunnei
Remove more N3DS References
2018-03-22Remove more N3DS ReferencesN00byKing
2018-03-22Merge pull request #261 from mailwl/splbunnei
Service/spl: add module and services
2018-03-22Service/spl: add module and servicesmailwl
2018-03-21Merge pull request #258 from Subv/gpu_attribsbunnei
GPU: Added vertex attrib format and triangle topology registers
2018-03-21Merge pull request #260 from N00byKing/3535bunnei
Implement Pull #3535 from citra: CMake: Set EMU_ARCH_BITS in CMakeLists.txt
2018-03-21Merge pull request #259 from N00byKing/usehttpsbunnei
Use HTTPS for lz4
2018-03-21CMake: Set EMU_ARCH_BITS in CMakeLists.txtN00byKing
2018-03-21Use HTTPS for Submodule lz4N00byKing
2018-03-21Merge pull request #257 from mailwl/vi-modulebunnei
Service/vi: convert services to module
2018-03-21GPU: Added vertex attribute format registers.Subv
2018-03-21Service/vi: convert services to modulemailwl
2018-03-20GPU: Added registers for the number of vertices to render.Subv
2018-03-20Merge pull request #254 from bunnei/port-citra-rendererbunnei
Port Citra OpenGL rasterizer code
2018-03-20Merge pull request #256 from mailwl/fatalbunnei
Service: add fatal:u, fatal:p services
2018-03-20Service: add fatal:u, fatal:p servicesmailwl
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei
2018-03-20gl_shader_util: Sync latest version with Citra.bunnei
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei
2018-03-19Merge pull request #253 from Subv/rt_depthMat M
GPU: Added registers for color and Z buffers.
2018-03-19renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei
2018-03-19renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei
2018-03-19gl_resource_manager: Sync latest version with Citra.bunnei
2018-03-19renderer_gl: Port over gl_stream_buffer module from Citra.bunnei
2018-03-19externals: Update Glad to latest version used by Citra.bunnei
2018-03-19gl_state: Sync latest version with Citra.bunnei
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv
2018-03-19Merge pull request #252 from N00byKing/3064bunnei
Implement Pull #3064 from citra: Clean all format warnings (Yuzu-specific format warnings cleared too)
2018-03-19Clang FixesN00byKing
2018-03-19oopsN00byKing
2018-03-19More Warning cleanupsN00byKing
2018-03-19Clean Warnings (?)N00byKing
2018-03-19Merge pull request #251 from Subv/tic_tscbunnei
GPU: Added TIC and TSC registers to the Maxwell3D register structure.
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv
2018-03-18Merge pull request #193 from N00byKing/3184_2_robotic_boogaloobunnei
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18Merge pull request #250 from bunnei/buffer-dequeue-waitbunnei
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18Merge pull request #249 from Subv/macro_E1Abunnei
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
2018-03-18vi: Remove DequeueBuffer and wait until next available buffer.bunnei
2018-03-18hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei
2018-03-18hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei
2018-03-18hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei
2018-03-18thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei
2018-03-18GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.