Age | Commit message (Collapse) | Author |
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- removed HLE::CallMCR function (was pointless)
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- fixed some compiler issues with xscale_copro when porting code to Windows
- fixed some #include's
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- added initial VFP code from skyeye
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Various fixes/improvements to HLE of 3DS services, mostly cleans up GSP call decoding
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Update FlipFramebuffer - makes converting the raw framebuffer slightly faster
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Less calculations + fix
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- added a helper function for getting command buffer for services
- fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue)
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- added stubbed HLE syscall functions for svc_GetResourceLimit and svc_GetResourceLimitCurrentValues
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- handle RD in STREX/STREXB
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- added stubs for GetResourceLimit and GetResourceLimitCurrentValues SVCs
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- moved instruction decoding to coprocessor HLE module
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- added stub for SVC CreateAddressArbiter
- added OutputDebugString SVC
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- updated load launcher.dat function to use ARM11 format hack
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Travis CI script
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code I'm just getting rid of it
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