| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-05 | Merge pull request #623 from Subv/vertex_types | bunnei | |
| GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types | |||
| 2018-07-05 | Merge pull request #622 from Subv/unused_tex | bunnei | |
| GPU: Ignore unused textures and corrected the TEX shader instruction decoding. | |||
| 2018-07-05 | Merge pull request #621 from Subv/psetp_ | bunnei | |
| GPU: Implemented the PSETP shader instruction. | |||
| 2018-07-05 | Merge pull request #620 from Subv/depth_z32f | bunnei | |
| GPU: Implemented the 32 bit float depth buffer format. | |||
| 2018-07-04 | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. | Subv | |
| Both signed and unsigned variants. | |||
| 2018-07-04 | GPU: Ignore textures that the GLSL compiler deemed unused when binding ↵ | Subv | |
| textures to the shaders. | |||
| 2018-07-04 | GPU: Corrected the decoding for the TEX shader instruction. | Subv | |
| 2018-07-04 | GPU: Implemented the PSETP shader instruction. | Subv | |
| It's similar to the isetp and fsetp instructions but it works on predicates instead. | |||
| 2018-07-04 | Merge pull request #619 from Subv/flip_cull | bunnei | |
| GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. | |||
| 2018-07-04 | GPU: Implemented the 32 bit float depth buffer format. | Subv | |
| 2018-07-04 | GPU: Flip the triangle front face winding if the GPU is configured to not ↵ | Subv | |
| flip the triangles. OpenGL's default behavior is already correct when the GPU is configured to flip the triangles. This fixes 1-2 Switch's splash screen. | |||
| 2018-07-04 | Merge pull request #618 from Subv/clear_used_buffers | bunnei | |
| GPU: Only configure the used framebuffers during clear. | |||
| 2018-07-03 | GPU: Only configure the used framebuffers during clear. | Subv | |
| Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point. | |||
| 2018-07-03 | Merge pull request #609 from Subv/clear_buffers | bunnei | |
| GPU: Implemented the CLEAR_BUFFERS register. | |||
| 2018-07-03 | Merge pull request #616 from bunnei/s8z24 | bunnei | |
| gl_rasterizer_cache: Implement PixelFormat S8Z24. | |||
| 2018-07-03 | GPU: Factor out the framebuffer configuration code for both Clear and Draw ↵ | Subv | |
| commands. | |||
| 2018-07-03 | GPU: Support clears that don't clear the color buffer. | Subv | |
| 2018-07-03 | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is ↵ | Subv | |
| written to. | |||
| 2018-07-03 | GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. | Subv | |
| 2018-07-03 | Merge pull request #613 from jroweboy/qt-style | bunnei | |
| Add qt windowsvistastyle dll to the build | |||
| 2018-07-03 | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | |
| 2018-07-03 | Add qt windowsvistastyle dll to the build | James Rowe | |
| 2018-07-03 | Update AudioRenderer Voice Sections (#614) | David | |
| * voice section updating * fixed slight offset miscalculation * fixed overflow | |||
| 2018-07-03 | Merge pull request #607 from jroweboy/logging | bunnei | |
| Logging - Customizable backends | |||
| 2018-07-02 | Merge pull request #612 from bunnei/fix-cull | bunnei | |
| gl_rasterizer: Only set cull mode and front face if enabled. | |||
| 2018-07-02 | Merge pull request #611 from Subv/enabled_depth_test | bunnei | |
| GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func | |||
| 2018-07-02 | Merge pull request #610 from Subv/mufu_8 | bunnei | |
| GPU: Implemented MUFU suboperation 8, sqrt. | |||
| 2018-07-02 | gl_rasterizer: Only set cull mode and front face if enabled. | bunnei | |
| 2018-07-02 | GPU: Use only the least significant 3 bits when reading the depth test func. | Subv | |
| Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits. | |||
| 2018-07-02 | GPU: Don't try to parse the depth test function if the depth test is disabled. | Subv | |
| 2018-07-02 | Fix build and address review feedback | bunnei | |
| 2018-07-02 | Add configurable logging backends | James Rowe | |
| 2018-07-02 | Update clang format | James Rowe | |
| 2018-07-02 | Rename logging macro back to LOG_* | James Rowe | |
| 2018-07-02 | Merge pull request #608 from Subv/depth | bunnei | |
| GPU: Implemented the depth buffer and depth test + culling | |||
| 2018-07-02 | GPU: Set up the culling configuration on each draw. | Subv | |
| 2018-07-02 | GPU: Implemented MUFU suboperation 8, sqrt. | Subv | |
| 2018-07-02 | Merge pull request #606 from Subv/base_vertex | Sebastian Valle | |
| GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering. | |||
| 2018-07-02 | Merge pull request #603 from Subv/nvmap_free | Sebastian Valle | |
| GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior. | |||
| 2018-07-02 | Merge pull request #605 from Subv/dma_copy | Sebastian Valle | |
| GPU: Directly copy the pixels when performing a same-layout DMA. | |||
| 2018-07-02 | GPU: Set up the depth test state on every draw. | Subv | |
| 2018-07-02 | MaxwellToGL: Added conversion functions for depth test and cull mode. | Subv | |
| 2018-07-02 | GPU: Added registers for depth test and cull mode. | Subv | |
| 2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | |
| 2018-07-02 | GPU: Implement offsetted rendering when using non-indexed drawing. | Subv | |
| 2018-07-02 | GPU: Fixed the index offset rendering, and implemented the base vertex ↵ | Subv | |
| functionality. This fixes Stardew Valley. | |||
| 2018-07-02 | GPU: Added register definitions for the vertex buffer base element. | Subv | |
| 2018-07-02 | Merge pull request #604 from Subv/invalid_textures | bunnei | |
| GPU: Ignore invalid and disabled textures when drawing. | |||
| 2018-07-02 | GPU: Directly copy the pixels when performing a same-layout DMA. | Subv | |
| 2018-07-02 | GPU: Ignore disabled textures and textures with an invalid address. | Subv | |
