Age | Commit message (Collapse) | Author |
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Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
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Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
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Start of Integer flags implementation
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acc: Stub StoreSaveDataThumbnail
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Bump conan SDL2 version to 2.0.14
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bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
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Update conan package version used for building.
A couple of new joystick-related functions might pose interest to yuzu's input system. Some sort of LED management have been added, but it doesn't seem to support leds used for player number indication JoyCons/ProCons use.
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We can use the standardized CLZ facilities to perform this. This also
allows us to make utilizing functions constexpr and eliminate the
inclusion of an intrinsics header.
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HID: Add multitouch support
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vk_shader_decompiler: Show comments as OpUndef with a type
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Fix player 1 turning on handheld and not updating handheld settings
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Port citra-emu/citra#5344: "game_list: Fix folder reordering"
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Fixes ACA NEOGEO METAL SLUG hanging on boot.
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texture_cache/util: Resolve -Wsign-compare warning
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configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
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npad: Add check for HANDHELD_INDEX in UpdateControllerAt()
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The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.
Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
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YUZU_ENABLE_BOXCAT is enabled
The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.
Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
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core: Silence Wclass-memaccess warnings and enforce it
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video_core: Resolve -Wdocumentation warnings
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vulkan_debug_callback: Add missing header guard
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Resolves a -Wsign-compare warning on Clang.
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Silences some -Wdocumentation warnings on Clang.
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Prevents inclusion issues from occurring.
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input_interpreter: Mark two member functions as const
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buffer_cache/buffer_base: Add a range tracking buffer container and tests
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These aren't stateful functions, so we can make use of const.
While we're at, we can resolve some -Wdocumentation warnings.
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input_interpreter: Add method to check for a button press state
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This allows to check for continuous input for the duration of a button press/hold
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X86/NativeClock: Improve performance of clock calculations on hot path.
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common/tree: Convert defines over to templates
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vulkan_memory_allocator: Improvements to the memory allocator
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Silence the new validation layer error about SPIR-V not allowing OpUndef
on a OpTypeVoid, even when the SPIR-V spec doesn't say anything against
it.
They will be inserted as an undefined int to avoid SPIRV-Cross and
validation errors, but only when a debugging tool is attached.
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common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
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Treat -Wclass-memaccess as an error.
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This requires making several types trivial and properly initialize
them whenever they are called.
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INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
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Use the Download memory type where it matters.
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Implements the allocator logic to handle download memory types. This
will try to use HOST_CACHED_BIT when available.
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Allow users of the allocator to hint memory usage for downloads. This
removes the non-descriptive boolean passed for "host visible" or not
host visible memory commits, and uses an enum to hint device local,
upload and download usages.
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Allow using the abstraction from the OpenGL backend.
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"Memory manager" collides with the guest GPU memory manager, and a
memory allocator sounds closer to what the abstraction aims to be.
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Fix a bug where the memory allocator could leave gaps between commits.
To fix this the allocation algorithm was reworked, although it's still
short in number of lines of code.
Rework the allocation API to self-contained movable objects instead of
naively using an unique_ptr to do the job for us. Remove the VK prefix.
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common/timer: Remove
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