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|  | Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM. | 
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|  | Immediate condition refs where not handled correctly. Just move the
value for now. | 
|  | Fixes the identity removal pass. | 
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|  | Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported). | 
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|  | Fixes members of unnamed union not being accessible, and one function
without a declaration. | 
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|  | Silence unused variable warning | 
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|  | This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow. | 
|  | StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register | 
|  | Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.
The A and B functions can be called in any order when passed as
arguments to "foo":
  foo(A(), B())
But the order is guaranteed for curly-braced constructor calls in
classes:
  Foo{A(), B()}
Use this to get consistent behavior. | 
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