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Mirror of the Citron emulator
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Author
2019-06-20
texture_cache: Eliminate linear textures fallthrough
Fernando Sahmkow
2019-06-20
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
2019-06-20
texture_cache: Implement texception detection and texture barriers.
Fernando Sahmkow
2019-06-20
texture_cache: Corrections to buffers and shadow formats use.
Fernando Sahmkow
2019-06-20
texture_cache: Implement Irregular Views in surfaces
Fernando Sahmkow
2019-06-20
surface: Correct format S8Z24
Fernando Sahmkow
2019-06-20
texture_cache: Initialize all siblings to invalid pixel format.
Fernando Sahmkow
2019-06-20
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
2019-06-20
gl_texture_cache: Correct Image Blit
Fernando Sahmkow
2019-06-20
decoders: correct block calculation
Fernando Sahmkow
2019-06-20
texture_cache: Use siblings textures on Rebuild and fix possible error on bli...
Fernando Sahmkow
2019-06-20
texture_cache: Remove old rasterizer cache
Fernando Sahmkow
2019-06-20
texture_cache: Implement siblings texture formats.
Fernando Sahmkow
2019-06-20
fermi2d: Correct Origin Mode
Fernando Sahmkow
2019-06-20
texture_cache: correct texture buffer on surface params
Fernando Sahmkow
2019-06-20
texture_cache: eliminate accelerated depth->color/color->depth copies due to ...
Fernando Sahmkow
2019-06-20
texture_cache: correct mutex locks
Fernando Sahmkow
2019-06-20
shader_ir: Fix image copy rebase issues
Fernando Sahmkow
2019-06-20
texture_cache: Don't Image Copy if component types differ
Fernando Sahmkow
2019-06-20
texture_cache: move some large methods to cpp files
Fernando Sahmkow
2019-06-20
texture_cache: Optimize GetSurface and use references on functions that don't...
Fernando Sahmkow
2019-06-20
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
2019-06-20
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
2019-06-20
texture_cache: Correct copying between compressed and uncompressed formats
Fernando Sahmkow
2019-06-20
texture_cache: Only load on recycle with accurate GPU.
Fernando Sahmkow
2019-06-20
Fix rebase errors
Fernando Sahmkow
2019-06-20
texture_cache: Handle uncontinuous surfaces.
Fernando Sahmkow
2019-06-20
texture_cache: return null surface on invalid address
Fernando Sahmkow
2019-06-20
texture_cache: Add checks for texture buffers.
Fernando Sahmkow
2019-06-20
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-20
gl_shader_decompiler: Implement image binding settings
ReinUsesLisp
2019-06-20
shader: Implement bindless images
ReinUsesLisp
2019-06-20
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
2019-06-20
gl_rasterizer: Track texture buffer usage
ReinUsesLisp
2019-06-20
video_core: Make ARB_buffer_storage a required extension
ReinUsesLisp
2019-06-20
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
ReinUsesLisp
2019-06-20
maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
2019-06-20
gl_shader_decompiler: Allow 1D textures to be texture buffers
ReinUsesLisp
2019-06-20
shader: Implement texture buffers
ReinUsesLisp
2019-06-20
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Fernando Sahmkow
2019-06-20
texture_cache: Document the most important methods.
Fernando Sahmkow
2019-06-20
texture_cache: Try to Reconstruct Surface on bigger than overlap.
Fernando Sahmkow
2019-06-20
texture_cache: Implement Guard mechanism
Fernando Sahmkow
2019-06-20
texture_cache: General Fixes
Fernando Sahmkow
2019-06-20
surface_params: Ensure pitch is always written to avoid surface leaks
ReinUsesLisp
2019-06-20
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
ReinUsesLisp
2019-06-20
texture_cache return invalid buffer on deactivated color_mask
Fernando Sahmkow
2019-06-20
engine_upload: Addapt to new Texture Cache
Fernando Sahmkow
2019-06-20
surface_params: Optimize CreateForTexture
ReinUsesLisp
2019-06-20
gl_texture_cache: Make main views be proxy textures instead of a full view.
Fernando Sahmkow
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