Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-03 | udp/client: Replace deprecated from_string() call with make_address_v4() | Lioncash | |
Future-proofs code if boost is ever updated. | |||
2020-02-03 | input_common/udp: Silence -Wreorder warning for Socket | Lioncash | |
Amends the constructor initializer list to specify the order of its elements in the same order that initialization would occur. | |||
2020-02-03 | input_common/udp: Remove unnecessary inclusions | Lioncash | |
2020-02-03 | input_common/udp: Add missing header guard | Lioncash | |
2020-02-03 | Merge pull request #3370 from ReinUsesLisp/node-shared-ptr | bunnei | |
shader: Remove curly braces initializers on shared pointers | |||
2020-02-01 | shader: Remove curly braces initializers on shared pointers | ReinUsesLisp | |
2020-02-01 | Merge pull request #3282 from FernandoS27/indexed-samplers | bunnei | |
Partially implement Indexed samplers in general and specific code in GLSL | |||
2020-02-01 | Merge pull request #3268 from CJBok/deadzone | bunnei | |
GUI: Deadzone controls for sdl engine at configuration input | |||
2020-02-01 | Merge pull request #3284 from CJBok/hid-fix | bunnei | |
hid: Fix analog sticks directional states | |||
2020-01-31 | Merge pull request #3364 from lioncash/thread | bunnei | |
core/arm: Remove usage of global GetCurrentThread() | |||
2020-01-30 | Merge pull request #3363 from lioncash/unique_ptr | bunnei | |
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr | |||
2020-01-30 | Merge pull request #3365 from yuzu-emu/revert-3151-fix-korean | bunnei | |
Revert "system_archive: Fix Korean and Chinese fonts" | |||
2020-01-30 | Revert "system_archive: Fix Korean and Chinese fonts" | bunnei | |
2020-01-30 | core/arm: Remove usage of global GetCurrentThread() | Lioncash | |
Now both CPU backends go through their referenced system instance to obtain the current thread. | |||
2020-01-30 | kernel/physical_core: Make use of std::unique_ptr | Lioncash | |
shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a misunderstanding of how the language generates move constructors and move assignment operators. If a destructor is user-provided, then the compiler won't generate the move constructor and move assignment operators by default--they must be explicitly opted into. The reason for the compilation errors is due to the fact that the language will fall back to attempting to use the copy constructor/copy assignment operators if the respective move constructor or move assignment operator is unavailable. Given that we explicitly opt into them now, the the move constructor and move assignment operators will be generated as expected. | |||
2020-01-30 | core/cpu_manager: Remove unused includes | Lioncash | |
Nothing from these headers are used within this source file, so we can remove them. | |||
2020-01-30 | kernel/physical_core: Remove unused kernel reference member variable | Lioncash | |
This isn't used within the class, so it can be removed to simplify the overall interface. While we're in the same area, we can simplify a unique_ptr reset() call. | |||
2020-01-30 | Merge pull request #3353 from FernandoS27/aries | bunnei | |
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel | |||
2020-01-30 | Merge pull request #3151 from FearlessTobi/fix-korean | bunnei | |
system_archive: Fix Korean and Chinese fonts | |||
2020-01-30 | Merge pull request #3347 from ReinUsesLisp/local-mem | bunnei | |
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 | |||
2020-01-29 | Merge pull request #3350 from ReinUsesLisp/atom | bunnei | |
shader/memory: Implement ATOM.ADD | |||
2020-01-29 | Merge pull request #3355 from ReinUsesLisp/break-down | bunnei | |
texture_cache/surface_base: Fix layered break down | |||
2020-01-29 | Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache | bunnei | |
gl_texture_cache: Silence implicit sign cast warnings | |||
2020-01-28 | Merge pull request #3359 from ReinUsesLisp/assert-point-size | bunnei | |
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize | |||
2020-01-28 | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize | ReinUsesLisp | |
This was implemented by a previous commit and it's no longer required. | |||
2020-01-28 | Merge pull request #3352 from Simek/dark-theme-refinements | bunnei | |
GUI: dark themes refinements and QSS cleanup | |||
2020-01-28 | Merge pull request #3354 from ReinUsesLisp/depth-stencil | bunnei | |
gl_texture_cache: Properly implement depth/stencil sampling | |||
2020-01-27 | gl_texture_cache: Silence implicit sign cast warnings | ReinUsesLisp | |
2020-01-27 | Merge pull request #3346 from bunnei/bsd-stub | bunnei | |
bsd: Stub several more functions. | |||
2020-01-27 | System: Address Feedback | Fernando Sahmkow | |
2020-01-26 | texture_cache/surface_base: Fix layered break down | ReinUsesLisp | |
Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that. | |||
2020-01-26 | gl_texture_cache: Properly implement depth/stencil sampling | ReinUsesLisp | |
This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle. | |||
2020-01-26 | System: Correct PrepareReschedule. | Fernando Sahmkow | |
2020-01-26 | Kernel: Remove a few global instances from the kernel. | Fernando Sahmkow | |
2020-01-26 | Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager. | Fernando Sahmkow | |
This commit instends on better naming the new purpose of this classes. | |||
2020-01-26 | ArmInterface: Delegate Exclusive monitor factory to exclusive monitor ↵ | Fernando Sahmkow | |
interfasce. | |||
2020-01-26 | dark themes refinements and cleanup | Bartosz Kaszubowski | |
2020-01-26 | shader/memory: Implement ATOM.ADD | ReinUsesLisp | |
ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition. | |||
2020-01-25 | Core: Refactor CPU Management. | Fernando Sahmkow | |
This commit moves ARM Interface and Scheduler handling into the kernel. | |||
2020-01-25 | Shader_IR: Address feedback. | Fernando Sahmkow | |
2020-01-25 | shader/memory: Implement STL.S16 and STS.S16 | ReinUsesLisp | |
2020-01-25 | shader/memory: Implement unaligned LDL.S16 and LDS.S16 | ReinUsesLisp | |
2020-01-25 | shader/memory: Move unaligned load/store to functions | ReinUsesLisp | |
2020-01-25 | shader/memory: Implement LDL.S16 and LDS.S16 | ReinUsesLisp | |
2020-01-25 | bsd: Stub several more functions. | bunnei | |
- Required for Little Town Hero to boot further. | |||
2020-01-25 | Merge pull request #3343 from FearlessTobi/ui-tab | bunnei | |
yuzu/configuration: create UI tab and move gamelist settings there | |||
2020-01-24 | Merge pull request #3326 from FearlessTobi/port-5039 | bunnei | |
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming" | |||
2020-01-24 | Disable clang-format for font files | FearlessTobi | |
2020-01-24 | Merge pull request #3344 from ReinUsesLisp/vk-botw | bunnei | |
vk_shader_decompiler: Disable default values on unwritten render targets | |||
2020-01-24 | Shader_IR: Change name of TrackSampler function so it does not confuse with ↵ | Fernando Sahmkow | |
the type. |