| Age | Commit message (Collapse) | Author |
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vfp: Remove dead code
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Pica/VertexShader: Implement the MAD instruction.
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Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.
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dyncom: Fix 32-bit ASR shifts for immediates
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dyncom: Remove unused flag macros
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Qt Callstack: Clear the callstack every time it's updated
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dyncom: Fix some more V-flag setting ops. Plus some cleanup.
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Also cleans up CMN, and CMP.
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This fixes the issue that old members of the callstack would stick around, even when the callstack shortened.
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Fix MinGW build, again
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dyncom: Fix ADC overflow flag setting
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SVC: Wake up the thread after the delay in WaitSync1
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dyncom: Fix conditional execution of MSR
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Replace OnCpuStepped signal
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DebugModeLeft
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Add appveyor.yml for AppVeyor support
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Thread: Prevent waking a thread multiple times.
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If a thread was woken up by something, cancel the wakeup timeout.
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citra-qt: Fixed some Qt errors on initialization
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Stubbed y2r:u IsBusyConversion
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There is no documentation available on this function, but we set the result to false as a stub.
This allows Super Little Acorns to move all the way in game with pp3c.
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Small additions and fixes to logging
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Revert "Travis: Enable caching of dependencies"
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trace logs under release for performance.
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CMake: Consistently set _DEBUG and NDEBUG in all platforms
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Kernel Lifetime Reform Pt. 3
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Build improvements
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