Age | Commit message (Collapse) | Author |
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common_funcs: Provide rotr and rotl for MSVC
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Fix ftoi and disable VFPv3
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Fix float exceptions
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OpenGL: Set shader_dirty on lighting changes
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Memory: Added necessary headers and removed unnecessary header
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Improve SMDH support in loaders and frontends
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Implement CheckNew3DS and CheckNew3DSApp
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VertexLoader: Minor changes
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SVC::WaitSynchronizationN: Reschedule at the end
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Also rewrite Qt wrappers to use those.
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This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
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tests: Infrastructure for unit tests
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Refactor Tev dump
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DSP/HLE: Implement mixer processing
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Microprofile: DPI-aware drawing
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Fix read-after-write in SMUAD, SMLAD, SMUSD, SMLSD
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* Update ACT_U
* Create act_a.h
* Create act_a.cpp
* Add service ACT:A
* Add ACT:A source and header
* Fix wrong header
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Set fpscr for new threads
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OpenGL: Support blend equation
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Refactor JIT
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Avoid uninitialised in hw renderer + Only sync depth if necessary
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* AudioCore: Implement time stretcher
* fixup! AudioCore: Implement time stretcher
* fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
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