| Age | Commit message (Collapse) | Author | 
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|  | codec: Fix GPU decoder detection on Windows and a memory leak | 
|  | nvhost_ctrl: Only mark EventState::Busy as BadParameter | 
|  | Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+ | 
|  | service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle | 
|  | Kernel Memory Updates (Part 7): Various fixes to code memory (Skyline support) | 
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|  | yuzu: Only override fullscreen setting if gamepath or argument is provided | 
|  | Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled. | 
|  | yuzu_cmd: Start the logging backend | 
|  | gl_rasterizer: Avoid scenario locking already owned mutex | 
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|  | gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().
Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released. | 
|  | dynarmic: Invalidate CPU cache on all cores | 
|  | shader_recompiler: Include <bit> header when std::count{r,l}_zero is used | 
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|  | IC instructions now check for a need to halt execution | 
|  | Follow-up fixes for NVFlinger rewrite | 
|  | Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." | 
|  | CPU Cached memory." | 
|  | UnlockForCodeMemory. | 
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|  | physical address space. | 
|  | - This does not seem terribly useful and is inconsistent with other usage. | 
|  | address space. | 
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|  | applets/swkbd: Add support for an updated inline software keyboard | 
|  | tracking. | 
|  | unique_lock. | 
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|  | Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory. | 
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|  | First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC] | 
|  | Rewrite of the NVFlinger implementation | 
|  | shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass | 
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