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Mirror of the Citron emulator
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Author
2019-06-20
texture_cache: correct texture buffer on surface params
Fernando Sahmkow
2019-06-20
texture_cache: eliminate accelerated depth->color/color->depth copies due to ...
Fernando Sahmkow
2019-06-20
texture_cache: correct mutex locks
Fernando Sahmkow
2019-06-20
shader_ir: Fix image copy rebase issues
Fernando Sahmkow
2019-06-20
texture_cache: Don't Image Copy if component types differ
Fernando Sahmkow
2019-06-20
texture_cache: move some large methods to cpp files
Fernando Sahmkow
2019-06-20
texture_cache: Optimize GetSurface and use references on functions that don't...
Fernando Sahmkow
2019-06-20
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
2019-06-20
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
2019-06-20
texture_cache: Correct copying between compressed and uncompressed formats
Fernando Sahmkow
2019-06-20
texture_cache: Only load on recycle with accurate GPU.
Fernando Sahmkow
2019-06-20
Fix rebase errors
Fernando Sahmkow
2019-06-20
texture_cache: Handle uncontinuous surfaces.
Fernando Sahmkow
2019-06-20
texture_cache: return null surface on invalid address
Fernando Sahmkow
2019-06-20
texture_cache: Add checks for texture buffers.
Fernando Sahmkow
2019-06-20
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-20
gl_shader_decompiler: Implement image binding settings
ReinUsesLisp
2019-06-20
shader: Implement bindless images
ReinUsesLisp
2019-06-20
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
2019-06-20
gl_rasterizer: Track texture buffer usage
ReinUsesLisp
2019-06-20
video_core: Make ARB_buffer_storage a required extension
ReinUsesLisp
2019-06-20
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
ReinUsesLisp
2019-06-20
maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
2019-06-20
gl_shader_decompiler: Allow 1D textures to be texture buffers
ReinUsesLisp
2019-06-20
shader: Implement texture buffers
ReinUsesLisp
2019-06-20
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Fernando Sahmkow
2019-06-20
texture_cache: Document the most important methods.
Fernando Sahmkow
2019-06-20
texture_cache: Try to Reconstruct Surface on bigger than overlap.
Fernando Sahmkow
2019-06-20
texture_cache: Implement Guard mechanism
Fernando Sahmkow
2019-06-20
texture_cache: General Fixes
Fernando Sahmkow
2019-06-20
surface_params: Ensure pitch is always written to avoid surface leaks
ReinUsesLisp
2019-06-20
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
ReinUsesLisp
2019-06-20
texture_cache return invalid buffer on deactivated color_mask
Fernando Sahmkow
2019-06-20
engine_upload: Addapt to new Texture Cache
Fernando Sahmkow
2019-06-20
surface_params: Optimize CreateForTexture
ReinUsesLisp
2019-06-20
gl_texture_cache: Make main views be proxy textures instead of a full view.
Fernando Sahmkow
2019-06-20
texture_cache: Add ASync Protections
Fernando Sahmkow
2019-06-20
Remove Framebuffer reconfiguration and restrict rendertarget protection
Fernando Sahmkow
2019-06-20
texture_cache: Implement GPU Dirty Flags
Fernando Sahmkow
2019-06-20
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
Fernando Sahmkow
2019-06-20
texture_cache: Implement L1_Inner_cache
Fernando Sahmkow
2019-06-20
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-20
texture_cache: Change internal cache from lists to vectors
ReinUsesLisp
2019-06-20
Reduce amount of size calculations.
Fernando Sahmkow
2019-06-20
texture_cache: Correct premature texceptions
Fernando Sahmkow
2019-06-20
texture_cache: Implement guest flushing
Fernando Sahmkow
2019-06-20
Fixes to mipmap's process and reconstruct process
Fernando Sahmkow
2019-06-20
surface_base: Add parenthesis to EmplaceOverview's predicate
ReinUsesLisp
2019-06-20
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
2019-06-20
surface_view: Add constructor for ViewParams
ReinUsesLisp
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