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2018-08-12Kernel/SVC: Don't reschedule the current core when creating a new thread.Subv
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-12Merge pull request #1029 from bunnei/fix-out-attribbunnei
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.bunnei
2018-08-12Merge pull request #922 from lioncash/cmakebunnei
CMakeLists: Change MSVC14 variable to MSVC_VERSION
2018-08-12Merge pull request #1026 from ogniK5377/retro-city-rampagebunnei
Stub UpdateUserPresence
2018-08-12Merge pull request #1027 from bunnei/fix-kilbunnei
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.bunnei
2018-08-12Stub UpdateUserPresenceDavid Marcec
Needed for Retro City Rampage to go in game
2018-08-11Merge pull request #1022 from bunnei/fix-splatbunnei
Several Friend service fixes
2018-08-11Merge pull request #1020 from lioncash/namespacebunnei
core: Namespace EmuWindow
2018-08-11Merge pull request #1021 from lioncash/warnbunnei
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11Merge pull request #1024 from Subv/blend_glbunnei
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11Merge pull request #1023 from Subv/invalid_attribsbunnei
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11GPU/Maxwell3D: Implemented an alternative set of blend factors.Subv
These are used by nouveau and some games like SMO.
2018-08-11Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer
- Used by Go Vacation
2018-08-11RasterizerGL: Ignore invalid/unset vertex attributes.Subv
This should make the es2gears example not crash anymore.
2018-08-11friend: Stub DeclareCloseOnlinePlaySession.bunnei
- Used by Splatoon 2.
2018-08-11friend: Fix CreateFriendService to return an IFriendService interface.bunnei
2018-08-11server_session: Provide more useful information and don't crash on bad IPC ↵bunnei
request.
2018-08-11gl_rasterizer: Silence implicit truncation warning in SetupShaders()Lioncash
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers.
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.
2018-08-11Merge pull request #1010 from bunnei/unk-vert-attrib-shaderbunnei
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11Merge pull request #1009 from bunnei/rg8-rgba8-snormbunnei
Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11CMakeLists: lowercase find_library usageLioncash
The rest of the CMake script uses lowercase for commands (which is the general CMake style), making it more consistent with surrounding code.
2018-08-11CMakeLists: Change MSVC14 variable to MSVC_VERSIONLioncash
Use of the MSVC14 variable is discouraged in the CMake documentation (which makes sense, since MSVC_VERSION is the more general appliable variable).
2018-08-11gl_shader_decompiler: Improve handling of unknown input/output attributes.bunnei
2018-08-11Merge pull request #970 from DarkLordZach/loader-errorsbunnei
loader: Add more descriptive errors
2018-08-11Merge pull request #1018 from Subv/ssy_syncbunnei
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11gl_rasterizer: Implement render target format RG8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11GPU/Shader: Don't predicate instructions that don't have a predicate field ↵Subv
(SSY).
2018-08-11GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during ↵Subv
shader execution. SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11Merge pull request #1016 from lioncash/videobunnei
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11Merge pull request #1003 from lioncash/varbunnei
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵greggameplayer
(R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error
2018-08-10Merge pull request #1015 from lioncash/gamelistJames Rowe
qt/gamelist: Minor cleanup-related changes
2018-08-10video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-10renderer_base: Remove unused kFramebuffer enumerationLioncash
This is entirely unused and can be removed.
2018-08-10video_core: Remove unused Renderer enumerationLioncash
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10qt/game_list: Resolve truncation warning within GameListItemPath's constructorLioncash
Silences a warning about truncating from size_t to u32
2018-08-10gt/game_list: Use std::array in GameListItemPath's data() functionLioncash
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds.
2018-08-10qt/game_list: Remove redundant base class constructor from initializer listLioncash
This is called automatically anyways.
2018-08-10Merge pull request #1007 from MerryMage/dynarmicbunnei
dynarmic: Update to 0118ee0
2018-08-10Merge pull request #1011 from bunnei/misc-vtx-fmtbunnei
Implements VertexAttributes Size_32_32_32 and Size_8_8.
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.bunnei
- Used by Super Mario Odyssey.
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.bunnei
- Used by Super Mario Odyssey.
2018-08-10Merge pull request #1004 from lioncash/unusedbunnei
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cullbunnei
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10Merge pull request #1002 from bunnei/refactor-tex-fmtbunnei
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-10Revert "gl_state: Temporarily disable culling and depth test."bunnei