Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-29 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | |
Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images. | |||
2019-10-29 | Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup | Rodrigo Locatti | |
maxwell_3d: Remove unused entries | |||
2019-10-28 | Merge pull request #3023 from lioncash/opus | Rodrigo Locatti | |
externals: Track upstream opus | |||
2019-10-28 | Merge pull request #3037 from FernandoS27/new-formats | Rodrigo Locatti | |
video_core: Implement texture format E5B9G9R9_SHAREDEXP. | |||
2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | |
2019-10-28 | video_core/textures: Remove unused index entry in FullTextureInfo | ReinUsesLisp | |
2019-10-28 | maxwell_3d: Remove unused method GetStageTextures | ReinUsesLisp | |
2019-10-28 | Merge pull request #2971 from FernandoS27/new-scheduler-v2 | David | |
Kernel: Implement a New Thread Scheduler V2 | |||
2019-10-27 | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. | Fernando Sahmkow | |
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend. | |||
2019-10-27 | Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d | bunnei | |
maxwell_3d: Silence implicit conversion warnings | |||
2019-10-27 | maxwell_3d: Silence implicit conversion warnings | ReinUsesLisp | |
While we are at it, unify types for dirty reg pointers. | |||
2019-10-27 | Merge pull request #3033 from ReinUsesLisp/w4244-astc | bunnei | |
astc: Silence implicit conversion warnings | |||
2019-10-27 | astc: Silence implicit conversion warnings | ReinUsesLisp | |
2019-10-26 | Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased | Rodrigo Locatti | |
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it | |||
2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
2019-10-26 | Merge pull request #3027 from lioncash/lookup | Rodrigo Locatti | |
shader_ir: Use std::array with std::pair instead of std::unordered_map | |||
2019-10-25 | Merge pull request #3013 from FernandoS27/tld4s-fix | Rodrigo Locatti | |
Shader_Ir: Fix TLD4S from using a component mask. | |||
2019-10-25 | Shader_IR: Clang format | Fernando Sahmkow | |
2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | |
2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
2019-10-25 | const_buffer_locker: Minor style changes | ReinUsesLisp | |
2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | |
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
2019-10-25 | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for ↵ | Fernando Sahmkow | |
instructions that don't provide it | |||
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
ConstBufferLocker class to shaders. | |||
2019-10-25 | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | |
2019-10-24 | Merge pull request #3029 from jroweboy/revert | James Rowe | |
Revert "ci: Add build name to archive root folder" | |||
2019-10-24 | Revert "ci: Add build name to archive root folder" | James Rowe | |
This reverts commit 5e553a6c267f4ab96a89833f1006ea27fd78b30a. | |||
2019-10-24 | Merge pull request #3028 from lioncash/constexpr | Rodrigo Locatti | |
shader_bytecode: Make Matcher constexpr capable | |||
2019-10-24 | shader_bytecode: Make Matcher constexpr capable | Lioncash | |
Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data. | |||
2019-10-24 | shader_ir: Use std::array with pair instead of unordered_map | Lioncash | |
Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted. | |||
2019-10-24 | Merge pull request #3024 from lioncash/shadow | Rodrigo Locatti | |
video_core/shader: Resolve instances of variable shadowing | |||
2019-10-23 | video_core/shader: Resolve instances of variable shadowing | Lioncash | |
Silences a few -Wshadow warnings. | |||
2019-10-23 | externals: Track upstream opus | Lioncash | |
Tracks upstream opus, allowing the library to be easily updated. While we're at it, we incorporate the CMakeLists.txt so that we have easy control over the requirements of the build. | |||
2019-10-23 | Merge pull request #3022 from DarkLordZach/azure-folder-rename | bunnei | |
ci: Add build name to archive root folder | |||
2019-10-23 | ci: Add build name to archive root folder | Zach Hilman | |
2019-10-22 | Merge pull request #2991 from lioncash/npad | bunnei | |
hid/npad: Minor cleanup | |||
2019-10-22 | Merge pull request #2995 from ReinUsesLisp/ignore-gmem | Fernando Sahmkow | |
shader_ir/memory: Ignore global memory when tracking fails | |||
2019-10-22 | Merge pull request #2983 from lioncash/fallthrough | Fernando Sahmkow | |
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases | |||
2019-10-22 | Shader_Ir: Fix TLD4S from using a component mask. | Fernando Sahmkow | |
TLD4S always outputs 4 values, the previous code checked a component mask and omitted those values that weren't part of it. This commit corrects that and makes sure all 4 values are set. | |||
2019-10-22 | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | |
Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure. | |||
2019-10-20 | Merge pull request #3003 from ReinUsesLisp/flush-mme-trace | David | |
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace | |||
2019-10-20 | maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace | ReinUsesLisp | |
2019-10-19 | Merge pull request #3001 from bunnei/fix-clang-error | bunnei | |
core: Fix clang-format errors. | |||
2019-10-19 | core: Fix clang-format errors. | bunnei | |
2019-10-18 | Merge pull request #2998 from cociorbaandrei/fix_null_pderef | bunnei | |
Fix null pointer dereference. | |||
2019-10-18 | Fix null pointer deref. | Nicolae-Andrei Cociorba | |