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Mirror of the Citron emulator
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Author
2021-07-22
cmake: Remove unused code in GenerateSCMRev.cmake
ReinUsesLisp
2021-07-22
qt: Remove "experimental" from asynchronous shader building UI
ReinUsesLisp
2021-07-22
Revert "renderers: Disable async shader compilation"
ReinUsesLisp
2021-07-22
opengl: Fix asynchronous shaders
ReinUsesLisp
2021-07-22
shader_environment: Receive cache version from outside
ReinUsesLisp
2021-07-22
cmake: Remove shader cache version
ReinUsesLisp
2021-07-22
shader: Fix disabled attribute default values
ameerj
2021-07-22
gl_device: Simplify GLASM setting logic
ameerj
2021-07-22
glsl: Simplify FCMP emission
ameerj
2021-07-22
glsl: Update TessellationControl gl_in
ameerj
2021-07-22
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-22
shader: Implement ISETP.X
ameerj
2021-07-22
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
ameerj
2021-07-22
gl_shader_cache: Properly implement asynchronous shaders
ReinUsesLisp
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
main: Update Shader Cache menu options
ameerj
2021-07-22
renderers: Fix clang formatting
ameerj
2021-07-22
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
2021-07-22
renderers: Disable async shader compilation
ameerj
2021-07-22
maxwell_to_vk: Add R16_SNORM
ReinUsesLisp
2021-07-22
configure_graphics: Mark SPIR-V as Experimental, Mesa only
lat9nq
2021-07-22
glsl: Fix tracking of info.uses_shadow_lod
ameerj
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
vulkan_device: Add missing include algorithm
lat9nq
2021-07-22
vulkan_device: Blacklist ampere devices from float16 math
ameerj
2021-07-22
dual_vertex_pass: Clang format
ameerj
2021-07-22
gl_shader_cache: Fixes for async shaders
ameerj
2021-07-22
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
ReinUsesLisp
2021-07-22
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
ReinUsesLisp
2021-07-22
configure_graphics: Re-order vulkan device populating
lat9nq
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
shader: Account for 33-bit IADD3 scenario
ameerj
2021-07-22
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
2021-07-22
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
glsl: Fix shared and local memory declarations
ameerj
2021-07-22
opengl: Implement LOP.CC
ameerj
2021-07-22
vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Implement line width
ReinUsesLisp
2021-07-22
spirv: Fix code emission when descriptor aliasing is unsupported
ReinUsesLisp
2021-07-22
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-22
general: Add setting shader_backend
lat9nq
2021-07-22
glsl: Declare local memory in main
ameerj
2021-07-22
glsl: Add passthrough geometry shader support
ameerj
2021-07-22
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
2021-07-22
glasm: Add passthrough geometry shader support
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Implement conservative rendering
ReinUsesLisp
2021-07-22
shader: Only verify shader when graphics debugging is enabled
ReinUsesLisp
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